#ifdef INTERFACE CLASS(NexuizWeaponsDialog) EXTENDS(NexuizDialog) METHOD(NexuizWeaponsDialog, toString, string(entity)) METHOD(NexuizWeaponsDialog, fill, void(entity)) METHOD(NexuizWeaponsDialog, showNotify, void(entity)) ATTRIB(NexuizWeaponsDialog, title, string, "Weapon settings") ATTRIB(NexuizWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) ATTRIB(NexuizWeaponsDialog, intendedWidth, float, 0.5) ATTRIB(NexuizWeaponsDialog, rows, float, 17) ATTRIB(NexuizWeaponsDialog, columns, float, 4) ATTRIB(NexuizWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(NexuizWeaponsDialog) #endif #ifdef IMPLEMENTATION void showNotifyNexuizWeaponsDialog(entity me) { loadAllCvars(me); } string toStringNexuizWeaponsDialog(entity me) { return me.weaponsList.toString(me.weaponsList); } void fillNexuizWeaponsDialog(entity me) { entity e; me.TR(me); me.TD(me, 1, 4, makeNexuizTextLabel(0, "Weapon priority list:")); me.TR(me); me.TD(me, 9, 4, e = me.weaponsList = makeNexuizWeaponsList()); me.gotoRC(me, 10, 0); me.TDempty(me, 1); me.TD(me, 1, 1, e = makeNexuizButton("Up", '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; e.onClickEntity = me.weaponsList; me.TD(me, 1, 1, e = makeNexuizButton("Down", '0 0 0')); e.onClick = WeaponsList_MoveDown_Click; e.onClickEntity = me.weaponsList; me.gotoRC(me, 11, 0); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup")); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model")); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "4", "Left align")); setDependent(e, "r_drawviewmodel", 1, 1); me.TD(me, 1, 1, e = makeNexuizRadioButton(1, "cl_gunalign", "3", "Right align")); setDependent(e, "r_drawviewmodel", 1, 1); me.TR(me); me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "v_flipped", "Flip view horizontally")); me.TR(me); me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } #endif