#pragma once /* * Globals and Fields */ float navigation_bestrating; float bot_navigation_movemode; float navigation_testtracewalk; vector jumpstepheightvec; vector stepheightvec; vector jumpheight_vec; entity navigation_bestgoal; // stack of current goals (the last one of which may be an item or other // desirable object, the rest are typically waypoints to reach it) .entity goalcurrent, goalstack01, goalstack02, goalstack03; .entity goalstack04, goalstack05, goalstack06, goalstack07; .entity goalstack08, goalstack09, goalstack10, goalstack11; .entity goalstack12, goalstack13, goalstack14, goalstack15; .entity goalstack16, goalstack17, goalstack18, goalstack19; .entity goalstack20, goalstack21, goalstack22, goalstack23; .entity goalstack24, goalstack25, goalstack26, goalstack27; .entity goalstack28, goalstack29, goalstack30, goalstack31; .entity goalcurrent_prev; .float goalcurrent_distance; .float goalcurrent_distance_2d; .float goalcurrent_distance_time; .entity nearestwaypoint; .float nearestwaypoint_dist; .float nearestwaypointtimeout; /* // item it is linked from waypoint it.wpXX (INCOMING link) // links are sorted by their cost (wpXXmincost) .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15; .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31; .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost; .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost; .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost; .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost; */ #define navigation_item_islinked(from_wp, to_item) waypoint_islinked(to_item, from_wp) #define navigation_item_addlink(from_wp, to_item) \ waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item)) // if ent is a box waypoint or an item v is set to coords of ent that are closer to org #define SET_DESTCOORDS(ent, org, v) MACRO_BEGIN { \ if ((ent.classname != "waypoint") || ent.wpisbox) { \ vector wm1 = ent.origin + ent.mins; \ vector wm2 = ent.origin + ent.maxs; \ v.x = bound(wm1.x, org.x, wm2.x); \ v.y = bound(wm1.y, org.y, wm2.y); \ v.z = bound(wm1.z, org.z, wm2.z); \ } else { \ v = ent.origin; \ } \ } MACRO_END // if ent is a box waypoint or an item v is set to coords of ent that are closer to org // (but v.z is set to the lowest coord of ent), v_height is set to ent's height #define SET_TRACEWALK_DESTCOORDS(ent, org, v, v_height) MACRO_BEGIN { \ if ((ent.classname != "waypoint") || ent.wpisbox) { \ vector wm1 = ent.origin + ent.mins; \ vector wm2 = ent.origin + ent.maxs; \ v.x = bound(wm1.x, org.x, wm2.x); \ v.y = bound(wm1.y, org.y, wm2.y); \ v.z = wm1.z; \ v_height = wm2.z - wm1.z; \ } else { \ v = ent.origin; \ v_height = 0; \ } \ } MACRO_END // if ent is a box waypoint or an item v and v2 are set to coords of ent that are closer to org // (but v2.z is set to the lowest coord of ent), v2_height is set to ent's height #define SET_TRACEWALK_DESTCOORDS_2(ent, org, v, v2, v2_height) MACRO_BEGIN { \ if ((ent.classname != "waypoint") || ent.wpisbox) { \ vector wm1 = ent.origin + ent.mins; \ vector wm2 = ent.origin + ent.maxs; \ v.x = bound(wm1.x, org.x, wm2.x); \ v.y = bound(wm1.y, org.y, wm2.y); \ v.z = bound(wm1.z, org.z, wm2.z); \ v2.x = v.x; \ v2.y = v.y; \ v2.z = wm1.z; \ v2_height = wm2.z - wm1.z; \ } else { \ v = ent.origin; \ v2 = v; \ v2_height = 0; \ } \ } MACRO_END .entity wp_goal_prev0; .entity wp_goal_prev1; .float lastteleporttime; .float blacklisted; .entity navigation_jetpack_goal; .vector navigation_jetpack_point; const float DEBUG_NODE_SUCCESS = 1; const float DEBUG_NODE_WARNING = 2; const float DEBUG_NODE_FAIL = 3; vector debuglastnode; entity bot_waypoint_queue_owner; // Owner of the temporary list of goals entity bot_waypoint_queue_goal; // Head of the temporary list of goals .entity bot_waypoint_queue_nextgoal; entity bot_waypoint_queue_bestgoal; float bot_waypoint_queue_bestgoalrating; .entity bot_basewaypoint; .bool navigation_dynamicgoal; void navigation_dynamicgoal_init(entity this, bool initially_static); void navigation_dynamicgoal_set(entity this); void navigation_dynamicgoal_unset(entity this); .int nav_submerged_state; #define SUBMERGED_UNDEFINED 0 #define SUBMERGED_NO 1 #define SUBMERGED_YES 2 bool navigation_check_submerged_state(entity ent, vector pos); /* * Functions */ void debugresetnodes(); void debugnode(entity this, vector node); void debugnodestatus(vector position, float status); void debuggoalstack(entity this); float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode); float navigation_markroutes_nearestwaypoints(entity this, float maxdist); float navigation_routetogoal(entity this, entity e, vector startposition); void navigation_clearroute(entity this); void navigation_pushroute(entity this, entity e); void navigation_poproute(entity this); void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p); void navigation_markroutes(entity this, entity fixed_source_waypoint); void navigation_markroutes_inverted(entity fixed_source_waypoint); void navigation_routerating(entity this, entity e, float f, float rangebias); int navigation_poptouchedgoals(entity this); void navigation_goalrating_start(entity this); void navigation_goalrating_end(entity this); void navigation_unstuck(entity this); void botframe_updatedangerousobjects(float maxupdate); entity navigation_findnearestwaypoint(entity ent, float walkfromwp); float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist);