#ifndef RADARMAP_H #define RADARMAP_H #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../common/util-pre.qh" #include "../sys-pre.qh" #include "../../dpdefs/progsdefs.qc" #include "../../dpdefs/dpextensions.qc" #include "../sys-post.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/nades.qh" #include "../../common/buffs.qh" #include "../../common/test.qh" #include "../../common/counting.qh" #include "../../common/urllib.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/shared_defs.qh" #include "../../common/net_notice.qh" #include "../../common/animdecide.qh" #include "../../common/monsters/monsters.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../common/monsters/spawn.qh" #include "../../common/weapons/config.qh" #include "../../common/weapons/weapons.qh" #include "../weapons/accuracy.qh" #include "../weapons/common.qh" #include "../weapons/csqcprojectile.qh" #include "../weapons/hitplot.qh" #include "../weapons/selection.qh" #include "../weapons/spawning.qh" #include "../weapons/throwing.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponstats.qh" #include "../weapons/weaponsystem.qh" #include "../t_items.qh" #include "../autocvars.qh" #include "../constants.qh" #include "../defs.qh" #include "../../common/notifications.qh" #include "../../common/deathtypes.qh" #include "../mutators/mutators_include.qh" #include "../tturrets/include/turrets_early.qh" #include "../vehicles/vehicles_def.qh" #include "../campaign.qh" #include "../../common/campaign_common.qh" #include "../../common/mapinfo.qh" #include "common.qh" #include "banning.qh" #endif // =========================================== // Declarations for radarmap generation code // =========================================== entity radarmapper; const float RADAR_WIDTH_MAX = 512; const float RADAR_HEIGHT_MAX = 512; float sharpen_buffer[RADAR_WIDTH_MAX * 3]; string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF"; // FF is contained twice, to map 256 to FF too // removes the need to bound() #endif