#pragma once #include "../gamemode.qh" #include void cts_Initialize(); REGISTER_MUTATOR(cts, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); g_race_qualifying = true; independent_players = 1; SetLimits(0, 0, autocvar_timelimit_override, -1); cts_Initialize(); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back cts_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; } // scores const float ST_CTS_LAPS = 1;