#ifndef GAMEMODE_DEATHMATCH_H #define GAMEMODE_DEATHMATCH_H REGISTER_MUTATOR(dm, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back dm_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { print("This is a game type and it cannot be removed at runtime."); return -1; } return 0; } #endif #ifdef IMPLEMENTATION MUTATOR_HOOKFUNCTION(dm, Scores_CountFragsRemaining) { // announce remaining frags return true; } #endif