#pragma once #include "../gamemode.qh" void ka_Initialize(); REGISTER_MUTATOR(ka, false) { MUTATOR_STATIC(); MUTATOR_ONADD { ka_Initialize(); } return false; } entity ka_ball; void(entity this) havocbot_role_ka_carrier; void(entity this) havocbot_role_ka_collector; void ka_DropEvent(entity plyr);