#include "../common/util-pre.qh" #include "sys-pre.qh" #include "../dpdefs/progsdefs.qh" #include "../dpdefs/dpextensions.qh" #include "sys-post.qh" #include "../common/util-post.qh" #include "../lib/_all.inc" #include "anticheat.qc" #include "antilag.qc" #include "campaign.qc" #include "cheats.qc" #include "cl_client.qc" #include "cl_impulse.qc" #include "cl_player.qc" #include "controlpoint.qc" #include "csqceffects.qc" #include "ent_cs.qc" #include "g_damage.qc" #include "g_hook.qc" // #include "g_lights.qc" // TODO: was never used #include "g_models.qc" #include "g_subs.qc" #include "g_violence.qc" #include "g_world.qc" #include "generator.qc" #include "ipban.qc" #include "item_key.qc" #include "mapvoting.qc" #include "miscfunctions.qc" #include "movelib.qc" #include "playerdemo.qc" #include "portals.qc" #include "race.qc" #include "round_handler.qc" #include "scores.qc" #include "scores_rules.qc" #include "spawnpoints.qc" #include "steerlib.qc" #include "sv_main.qc" #include "teamplay.qc" #include "t_halflife.qc" #include "t_items.qc" #include "t_quake3.qc" #include "t_quake.qc" #include "bot/aim.qc" #include "bot/bot.qc" #include "bot/navigation.qc" #include "bot/scripting.qc" #include "bot/waypoints.qc" #include "bot/havocbot/havocbot.qc" #include "bot/havocbot/role_keyhunt.qc" #include "bot/havocbot/roles.qc" #include "command/all.qc" #include "mutators/mutators_include.qc" #include "mutators/mutators.qc" #include "pathlib/costs.qc" #include "pathlib/expandnode.qc" #include "pathlib/main.qc" #include "pathlib/movenode.qc" #include "pathlib/path_waypoint.qc" #include "pathlib/utility.qc" #include "weapons/accuracy.qc" #include "weapons/common.qc" #include "weapons/csqcprojectile.qc" // TODO #include "weapons/hitplot.qc" #include "weapons/selection.qc" #include "weapons/spawning.qc" #include "weapons/throwing.qc" #include "weapons/tracing.qc" #include "weapons/weaponstats.qc" #include "weapons/weaponsystem.qc" #include "../common/animdecide.qc" #include "../common/campaign_file.qc" #include "../common/campaign_setup.qc" #include "../common/effects/effects.qc" #include "../common/effects/effectinfo.qc" #include "../common/mapinfo.qc" #include "../common/monsters/spawn.qc" #include "../common/monsters/sv_monsters.qc" #include "../common/minigames/minigames.qc" #include "../common/minigames/sv_minigames.qc" #include "../common/movetypes/include.qc" #include "../common/nades.qc" #include "../common/net_notice.qc" #include "../common/notifications.qc" #include "../common/physics.qc" #include "../common/playerstats.qc" #include "../common/viewloc.qc" #include "../common/triggers/include.qc" #include "../common/util.qc" #include "../common/buffs/all.qc" #include "../common/items/all.qc" #include "../common/monsters/all.qc" #include "../common/mutators/all.qc" #include "../common/turrets/all.qc" #include "../common/vehicles/all.qc" #include "../common/weapons/all.qc" #include "../common/turrets/sv_turrets.qc" #include "../common/turrets/config.qc" #include "../common/turrets/util.qc" #include "../common/turrets/checkpoint.qc" #include "../common/turrets/targettrigger.qc" #include "../common/weapons/config.qc" #include "../csqcmodellib/sv_model.qc" #include "../warpzonelib/anglestransform.qc" #include "../warpzonelib/common.qc" #include "../warpzonelib/server.qc" #include "../warpzonelib/util_server.qc" #if BUILD_MOD #include "../../mod/server/progs.inc" #endif