// entity 0 { "classname" "worldspawn" // brush 0 { ( 10 0 0 ) ( 10 0 1 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 0 ) ( 10 64 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 1 ) ( 10 0 0 ) ( -1 0 0 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( -1 64 0 ) ( 10 64 0 ) ( 10 64 1 ) radiant_regression_tests/green 0 0 0 0.500000 0.500000 0 0 0 ( 10 0 1 ) ( -1 0 0 ) ( -1 64 0 ) radiant_regression_tests/blue 0 0 0 0.500000 0.500000 0 0 0 ( 0 0 1 ) ( 0 0 0 ) ( 0 64 0 ) radiant_regression_tests/red 0 0 0 0.500000 0.500000 0 0 0 } }