//Shader file for fx //Forcefield1 red textures/fx/forcefield1-a { qer_editorimage textures/fx/forcefields/forcefield1_a.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_a.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 blue textures/fx/forcefield1-b { qer_editorimage textures/fx/forcefields/forcefield1_b.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_b.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 yellow textures/fx/forcefield2-c { qer_editorimage textures/fx/forcefields/forcefield1_c.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_c.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } } //Forcefield1 green textures/fx/forcefield1-d { qer_editorimage textures/fx/forcefields/forcefield1_d.tga nopicmip surfaceparm nolightmap surfaceparm trans cull none surfaceparm nomarks qer_trans 0.8 { map textures/fx/forcefields/forcefield1_d.tga tcGen environment blendfunc GL_ONE GL_ONE tcMod turb 0 0.25 0 0.5 tcMod scroll -.5 -.3 } }