/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ typedef struct { char name[32]; float shift[2]; float rotate; float scale[2]; int contents; int flags; int value; } texdef_t; typedef struct { int width, height; int originy; texdef_t texdef; } texturewin_t; typedef struct qtexture_s { struct qtexture_s *next; char name[64]; // includes partial directory and extension int width, height; int contents; int flags; int value; int texture_number; // gl bind number vec3_t color; // for flat shade mode qboolean inuse; // true = is present on the level } qtexture_t; // a texturename of the form (0 0 0) will // create a solid color texture void Texture_Init (void); void Texture_Flush (void); void Texture_ClearInuse (void); void Texture_ShowInuse (void); void Texture_ShowDirectory (int menunum); qtexture_t *Texture_ForName (char *name); void Texture_Init (void); void Texture_SetTexture (texdef_t *texdef); void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc..