/* Copyright (C) 2003 T. Joseph Carter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this #include #include #include "quakedef.h" // Tell startup code that we have a client int cl_available = true; qboolean vid_supportrefreshrate = false; cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"}; cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"}; cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"}; cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"}; cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"}; cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"}; cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"}; cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"}; cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"}; cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"}; cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"}; cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"}; cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"}; cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"}; cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"}; cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"}; static qboolean vid_usingmouse; static qboolean vid_isfullscreen; static int vid_numjoysticks = 0; #define MAX_JOYSTICKS 8 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS]; static int win_half_width = 50; static int win_half_height = 50; static int video_bpp, video_flags; static SDL_Surface *screen; ///////////////////////// // Input handling //// //TODO: Add joystick support //TODO: Add error checking //keysym to quake keysym mapping #define tenoh 0,0,0,0,0, 0,0,0,0,0 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh #define hundredoh fiftyoh, fiftyoh static unsigned int tbl_sdltoquake[] = { 0,0,0,0, //SDLK_UNKNOWN = 0, 0,0,0,0, //SDLK_FIRST = 0, K_BACKSPACE, //SDLK_BACKSPACE = 8, K_TAB, //SDLK_TAB = 9, 0,0, 0, //SDLK_CLEAR = 12, K_ENTER, //SDLK_RETURN = 13, 0,0,0,0,0, K_PAUSE, //SDLK_PAUSE = 19, 0,0,0,0,0,0,0, K_ESCAPE, //SDLK_ESCAPE = 27, 0,0,0,0, K_SPACE, //SDLK_SPACE = 32, '!', //SDLK_EXCLAIM = 33, '"', //SDLK_QUOTEDBL = 34, '#', //SDLK_HASH = 35, '$', //SDLK_DOLLAR = 36, 0, '&', //SDLK_AMPERSAND = 38, '\'', //SDLK_QUOTE = 39, '(', //SDLK_LEFTPAREN = 40, ')', //SDLK_RIGHTPAREN = 41, '*', //SDLK_ASTERISK = 42, '+', //SDLK_PLUS = 43, ',', //SDLK_COMMA = 44, '-', //SDLK_MINUS = 45, '.', //SDLK_PERIOD = 46, '/', //SDLK_SLASH = 47, '0', //SDLK_0 = 48, '1', //SDLK_1 = 49, '2', //SDLK_2 = 50, '3', //SDLK_3 = 51, '4', //SDLK_4 = 52, '5', //SDLK_5 = 53, '6', //SDLK_6 = 54, '7', //SDLK_7 = 55, '8', //SDLK_8 = 56, '9', //SDLK_9 = 57, ':', //SDLK_COLON = 58, ';', //SDLK_SEMICOLON = 59, '<', //SDLK_LESS = 60, '=', //SDLK_EQUALS = 61, '>', //SDLK_GREATER = 62, '?', //SDLK_QUESTION = 63, '@', //SDLK_AT = 64, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, '[', //SDLK_LEFTBRACKET = 91, '\\', //SDLK_BACKSLASH = 92, ']', //SDLK_RIGHTBRACKET = 93, '^', //SDLK_CARET = 94, '_', //SDLK_UNDERSCORE = 95, '`', //SDLK_BACKQUOTE = 96, 'a', //SDLK_a = 97, 'b', //SDLK_b = 98, 'c', //SDLK_c = 99, 'd', //SDLK_d = 100, 'e', //SDLK_e = 101, 'f', //SDLK_f = 102, 'g', //SDLK_g = 103, 'h', //SDLK_h = 104, 'i', //SDLK_i = 105, 'j', //SDLK_j = 106, 'k', //SDLK_k = 107, 'l', //SDLK_l = 108, 'm', //SDLK_m = 109, 'n', //SDLK_n = 110, 'o', //SDLK_o = 111, 'p', //SDLK_p = 112, 'q', //SDLK_q = 113, 'r', //SDLK_r = 114, 's', //SDLK_s = 115, 't', //SDLK_t = 116, 'u', //SDLK_u = 117, 'v', //SDLK_v = 118, 'w', //SDLK_w = 119, 'x', //SDLK_x = 120, 'y', //SDLK_y = 121, 'z', //SDLK_z = 122, 0,0,0,0, K_DEL, //SDLK_DELETE = 127, hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0, K_KP_0, //SDLK_KP0 = 256, K_KP_1, //SDLK_KP1 = 257, K_KP_2, //SDLK_KP2 = 258, K_KP_3, //SDLK_KP3 = 259, K_KP_4, //SDLK_KP4 = 260, K_KP_5, //SDLK_KP5 = 261, K_KP_6, //SDLK_KP6 = 262, K_KP_7, //SDLK_KP7 = 263, K_KP_8, //SDLK_KP8 = 264, K_KP_9, //SDLK_KP9 = 265, K_KP_PERIOD,//SDLK_KP_PERIOD = 266, K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267, K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268, K_KP_MINUS, //SDLK_KP_MINUS = 269, K_KP_PLUS, //SDLK_KP_PLUS = 270, K_KP_ENTER, //SDLK_KP_ENTER = 271, K_KP_EQUALS,//SDLK_KP_EQUALS = 272, K_UPARROW, //SDLK_UP = 273, K_DOWNARROW,//SDLK_DOWN = 274, K_RIGHTARROW,//SDLK_RIGHT = 275, K_LEFTARROW,//SDLK_LEFT = 276, K_INS, //SDLK_INSERT = 277, K_HOME, //SDLK_HOME = 278, K_END, //SDLK_END = 279, K_PGUP, //SDLK_PAGEUP = 280, K_PGDN, //SDLK_PAGEDOWN = 281, K_F1, //SDLK_F1 = 282, K_F2, //SDLK_F2 = 283, K_F3, //SDLK_F3 = 284, K_F4, //SDLK_F4 = 285, K_F5, //SDLK_F5 = 286, K_F6, //SDLK_F6 = 287, K_F7, //SDLK_F7 = 288, K_F8, //SDLK_F8 = 289, K_F9, //SDLK_F9 = 290, K_F10, //SDLK_F10 = 291, K_F11, //SDLK_F11 = 292, K_F12, //SDLK_F12 = 293, 0, //SDLK_F13 = 294, 0, //SDLK_F14 = 295, 0, //SDLK_F15 = 296, 0,0,0, K_NUMLOCK, //SDLK_NUMLOCK = 300, K_CAPSLOCK, //SDLK_CAPSLOCK = 301, K_SCROLLOCK,//SDLK_SCROLLOCK= 302, K_SHIFT, //SDLK_RSHIFT = 303, K_SHIFT, //SDLK_LSHIFT = 304, K_CTRL, //SDLK_RCTRL = 305, K_CTRL, //SDLK_LCTRL = 306, K_ALT, //SDLK_RALT = 307, K_ALT, //SDLK_LALT = 308, 0, //SDLK_RMETA = 309, 0, //SDLK_LMETA = 310, 0, //SDLK_LSUPER = 311, /* Left "Windows" key */ 0, //SDLK_RSUPER = 312, /* Right "Windows" key */ K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */ 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */ 0, //SDLK_HELP = 315, 0, //SDLK_PRINT = 316, 0, //SDLK_SYSREQ = 317, K_PAUSE, //SDLK_BREAK = 318, 0, //SDLK_MENU = 319, 0, //SDLK_POWER = 320, /* Power Macintosh power key */ 'e', //SDLK_EURO = 321, /* Some european keyboards */ 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */ }; #undef tenoh #undef fiftyoh #undef hundredoh static int MapKey( unsigned int sdlkey ) { if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) ) return 0; return tbl_sdltoquake[ sdlkey ]; } static void IN_Activate( qboolean grab ) { //SDL_WM_GrabInput( SDL_GRAB_OFF ); //Con_Printf("< Turning off input-grabbing. --blub\n"); if (grab) { if (!vid_usingmouse) { vid_usingmouse = true; cl_ignoremousemoves = 2; SDL_WM_GrabInput( SDL_GRAB_ON ); SDL_ShowCursor( SDL_DISABLE ); } } else { if (vid_usingmouse) { vid_usingmouse = false; cl_ignoremousemoves = 2; SDL_WM_GrabInput( SDL_GRAB_OFF ); SDL_ShowCursor( SDL_ENABLE ); } } } static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone) { double value; if (axis < 0 || axis >= SDL_JoystickNumAxes(joy)) return 0; // no such axis on this joystick value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0); value = bound(-1, value, 1); if (fabs(value) < deadzone) return 0; // within deadzone around center return value * sensitivity; } void IN_Move( void ) { int j; static int old_x = 0, old_y = 0; static int stuck = 0; int x, y; if( vid_usingmouse ) { if(vid_stick_mouse.integer) { // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using // window grabbing. --blub // we need 2 frames to initialize the center position if(!stuck) { SDL_WarpMouse(win_half_width, win_half_height); SDL_GetMouseState(&x, &y); SDL_GetRelativeMouseState(&x, &y); ++stuck; } else { SDL_GetRelativeMouseState(&x, &y); in_mouse_x = x + old_x; in_mouse_y = y + old_y; SDL_GetMouseState(&x, &y); old_x = x - win_half_width; old_y = y - win_half_height; SDL_WarpMouse(win_half_width, win_half_height); } } else { SDL_GetRelativeMouseState( &x, &y ); in_mouse_x = x; in_mouse_y = y; } } if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks) { SDL_Joystick *joy = vid_joysticks[joy_index.integer]; int numballs = SDL_JoystickNumBalls(joy); for (j = 0;j < numballs;j++) { SDL_JoystickGetBall(joy, j, &x, &y); in_mouse_x += x; in_mouse_y += y; } cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value; cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value; cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value; cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value; cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value; //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value; } } ///////////////////// // Message Handling //// static int Sys_EventFilter( SDL_Event *event ) { //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do #ifdef WIN32 if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO ) return 0; else return 1; #else return 1; #endif } static keynum_t buttonremap[18] = { K_MOUSE1, K_MOUSE3, K_MOUSE2, K_MWHEELUP, K_MWHEELDOWN, K_MOUSE4, K_MOUSE5, K_MOUSE6, K_MOUSE7, K_MOUSE8, K_MOUSE9, K_MOUSE10, K_MOUSE11, K_MOUSE12, K_MOUSE13, K_MOUSE14, K_MOUSE15, K_MOUSE16, }; void Sys_SendKeyEvents( void ) { static qboolean sound_active = true; SDL_Event event; while( SDL_PollEvent( &event ) ) switch( event.type ) { case SDL_QUIT: Sys_Quit(0); break; case SDL_KEYDOWN: case SDL_KEYUP: Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) ); break; case SDL_ACTIVEEVENT: if( event.active.state == SDL_APPACTIVE ) { if( event.active.gain ) vid_hidden = false; else vid_hidden = true; } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event.button.button <= 18) Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED ); break; case SDL_JOYBUTTONDOWN: if (!joy_enable.integer) break; // ignore down events if joystick has been disabled case SDL_JOYBUTTONUP: if (event.jbutton.button < 48) Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) ); break; case SDL_VIDEORESIZE: if(vid_resizable.integer < 2) { vid.width = event.resize.w; vid.height = event.resize.h; SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags); } break; } // enable/disable sound on focus gain/loss if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer)) { if (!sound_active) { S_UnblockSound (); sound_active = true; } } else { if (sound_active) { S_BlockSound (); sound_active = false; } } } ///////////////// // Video system //// void *GL_GetProcAddress(const char *name) { void *p = NULL; p = SDL_GL_GetProcAddress(name); return p; } static int Sys_EventFilter( SDL_Event *event ); static qboolean vid_sdl_initjoysticksystem = false; void VID_Init (void) { Cvar_RegisterVariable(&joy_detected); Cvar_RegisterVariable(&joy_enable); Cvar_RegisterVariable(&joy_index); Cvar_RegisterVariable(&joy_axisforward); Cvar_RegisterVariable(&joy_axisside); Cvar_RegisterVariable(&joy_axisup); Cvar_RegisterVariable(&joy_axispitch); Cvar_RegisterVariable(&joy_axisyaw); //Cvar_RegisterVariable(&joy_axisroll); Cvar_RegisterVariable(&joy_deadzoneforward); Cvar_RegisterVariable(&joy_deadzoneside); Cvar_RegisterVariable(&joy_deadzoneup); Cvar_RegisterVariable(&joy_deadzonepitch); Cvar_RegisterVariable(&joy_deadzoneyaw); //Cvar_RegisterVariable(&joy_deadzoneroll); Cvar_RegisterVariable(&joy_sensitivityforward); Cvar_RegisterVariable(&joy_sensitivityside); Cvar_RegisterVariable(&joy_sensitivityup); Cvar_RegisterVariable(&joy_sensitivitypitch); Cvar_RegisterVariable(&joy_sensitivityyaw); //Cvar_RegisterVariable(&joy_sensitivityroll); if (SDL_Init(SDL_INIT_VIDEO) < 0) Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError()); vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0; if (vid_sdl_initjoysticksystem) Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError()); vid_isfullscreen = false; } // set the icon (we dont use SDL here since it would be too much a PITA) #ifdef WIN32 #include "resource.h" #include static void VID_SetCaption() { SDL_SysWMinfo info; HICON icon; // set the caption SDL_WM_SetCaption( gamename, NULL ); // get the HWND handle SDL_VERSION( &info.version ); if( !SDL_GetWMInfo( &info ) ) return; icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) ); #ifndef _W64 //If Windows 64bit data types don't exist #define SetClassLongPtr SetClassLong #define GCLP_HICON GCL_HICON #define LONG_PTR LONG #endif SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon ); } static void VID_SetIcon() { } #else // Adding the OS independent XPM version --blub #include "darkplaces.xpm" #include "nexuiz.xpm" static SDL_Surface *icon = NULL; static void VID_SetIcon() { /* * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at * default settings with less than 91 colors and transparency. */ int width, height, colors, isize, i, j; int thenone = -1; static SDL_Color palette[256]; unsigned short palenc[256]; // store color id by char char **idata = ENGINE_ICON; char *data = idata[0]; if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4) { // NOTE: Only 1-char colornames are supported Con_Printf("Sorry, but this does not even look similar to an XPM.\n"); return; } if(isize != 1) { // NOTE: Only 1-char colornames are supported Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize); return; } for(i = 0; i < colors; ++i) { int r, g, b; char idx; if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4) { char foo[2]; if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0 { Con_Printf("This XPM's palette looks odd. Can't continue.\n"); return; } else { palette[i].r = 255; // color key palette[i].g = 0; palette[i].b = 255; thenone = i; // weeeee } } else { palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key palette[i].g = g; palette[i].b = b; } palenc[(unsigned char) idx] = i; } // allocate the image data data = (char*) malloc(width*height); for(j = 0; j < height; ++j) { for(i = 0; i < width; ++i) { // casting to the safest possible datatypes ^^ data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]]; } } if(icon != NULL) { // SDL_FreeSurface should free the data too // but for completeness' sake... if(icon->flags & SDL_PREALLOC) { free(icon->pixels); icon->pixels = NULL; // safety } SDL_FreeSurface(icon); } icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed // 8 bit surfaces get an empty palette allocated according to the docs // so it's a palette image for sure :) no endian check necessary for the mask if(icon == NULL) { Con_Printf( "Failed to create surface for the window Icon!\n" "%s\n", SDL_GetError()); free(data); return; } icon->pixels = data; SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors); SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone); SDL_WM_SetIcon(icon, NULL); } static void VID_SetCaption() { SDL_WM_SetCaption( gamename, NULL ); } #endif static void VID_OutputVersion() { const SDL_version *version; version = SDL_Linked_Version(); Con_Printf( "Linked against SDL version %d.%d.%d\n" "Using SDL library version %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL, version->major, version->minor, version->patch ); } int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer) { int i; static int notfirstvideomode = false; int flags = SDL_OPENGL; const char *drivername; win_half_width = width>>1; win_half_height = height>>1; if(vid_resizable.integer) flags |= SDL_RESIZABLE; VID_OutputVersion(); /* SDL Hack We cant switch from one OpenGL video mode to another. Thus we first switch to some stupid 2D mode and then back to OpenGL. */ if (notfirstvideomode) SDL_SetVideoMode( 0, 0, 0, 0 ); notfirstvideomode = true; // SDL usually knows best drivername = NULL; // COMMANDLINEOPTION: SDL GL: -gl_driver selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it i = COM_CheckParm("-gl_driver"); if (i && i < com_argc - 1) drivername = com_argv[i + 1]; if (SDL_GL_LoadLibrary(drivername) < 0) { Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError()); return false; } if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL) { VID_Shutdown(); Con_Print("Required OpenGL function glGetString not found\n"); return false; } // Knghtbrd: should do platform-specific extension string function here vid_isfullscreen = false; if (fullscreen) { flags |= SDL_FULLSCREEN; vid_isfullscreen = true; } //flags |= SDL_HWSURFACE; SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); if (bpp >= 32) { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8); } else { SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); } if (stereobuffer) SDL_GL_SetAttribute (SDL_GL_STEREO, 1); if (vid_vsync.integer) SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); else SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); video_bpp = bpp; video_flags = flags; VID_SetIcon(); screen = SDL_SetVideoMode(width, height, bpp, flags); if (screen == NULL) { Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError()); VID_Shutdown(); return false; } // set window title VID_SetCaption(); // set up an event filter to ask confirmation on close button in WIN32 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter ); // init keyboard SDL_EnableUNICODE( SDL_ENABLE ); // enable key repeat since everyone expects it SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); gl_renderer = (const char *)qglGetString(GL_RENDERER); gl_vendor = (const char *)qglGetString(GL_VENDOR); gl_version = (const char *)qglGetString(GL_VERSION); gl_extensions = (const char *)qglGetString(GL_EXTENSIONS); gl_platform = "SDL"; // Knghtbrd: should assign platform-specific extensions here //TODO: maybe ;) gl_platformextensions = ""; gl_videosyncavailable = false; Con_DPrintf("GL_VENDOR: %s\n", gl_vendor); Con_DPrintf("GL_RENDERER: %s\n", gl_renderer); Con_DPrintf("GL_VERSION: %s\n", gl_version); Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions); Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions); GL_Init(); vid_numjoysticks = SDL_NumJoysticks(); vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS); Cvar_SetValueQuick(&joy_detected, vid_numjoysticks); Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks); memset(vid_joysticks, 0, sizeof(vid_joysticks)); for (i = 0;i < vid_numjoysticks;i++) { SDL_Joystick *joy; joy = vid_joysticks[i] = SDL_JoystickOpen(i); if (!joy) { Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError()); continue; } Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy)); } vid_hidden = false; vid_activewindow = false; vid_usingmouse = false; SDL_WM_GrabInput(SDL_GRAB_OFF); return true; } void VID_Shutdown (void) { // this is needed to retry gamma after a vid_restart VID_RestoreSystemGamma(); IN_Activate(false); SDL_QuitSubSystem(SDL_INIT_VIDEO); } int VID_SetGamma (unsigned short *ramps, int rampsize) { return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); } int VID_GetGamma (unsigned short *ramps, int rampsize) { return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2); } void VID_Finish (qboolean allowmousegrab) { Uint8 appstate; qboolean vid_usemouse; //react on appstate changes appstate = SDL_GetAppState(); vid_hidden = !(appstate & SDL_APPACTIVE); if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) ) vid_activewindow = false; else vid_activewindow = true; vid_usemouse = false; if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) ) vid_usemouse = true; if( vid_isfullscreen ) vid_usemouse = true; if( !vid_activewindow ) vid_usemouse = false; IN_Activate(vid_usemouse); VID_UpdateGamma(false, 256); if (r_render.integer && !vid_hidden) { CHECKGLERROR if (r_speeds.integer || gl_finish.integer) { qglFinish();CHECKGLERROR } SDL_GL_SwapBuffers(); } }