<%inherit file="base.mako"/> <%namespace name="nav" file="nav.mako" /> <%namespace file="accuracy.mako" import="accuracy" /> <%block name="navigation"> ${nav.nav('players')} <%block name="js"> % if player is not None: % endif <%block name="title"> Player Information % if player is None:

This player is so good we couldn't find him!

Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!

% else:

${player.nick_html_colors()|n}

Member Since: ${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')}
Last Seen: ${recent_games[0][1].fuzzy_date()}
% if fav_server is not None: Favorite Servers: <% srv_list = fav_server[:3] %> % for srvinfo in srv_list: % if srvinfo != srv_list[-1]: <% delim = ", " %> % else: <% delim = "" %> % endif ${srvinfo['name']}${delim} % endfor
% endif % if fav_map is not None: Favorite Maps: <% map_list = fav_map[:3] %> % for mapinfo in map_list: % if mapinfo != map_list[-1]: <% delim = ", " %> % else: <% delim = "" %> % endif ${mapinfo['name']}${delim} % endfor
% endif % if fav_weapon is not None: Favorite Weapons: <% wpn_list = fav_weapon[:3] %> % for wpninfo in wpn_list: % if wpninfo != wpn_list[-1]: <% delim = ", " %> % else: <% delim = "" %> % endif ${wpninfo['name']}${delim} % endfor
% endif

Playing Time: ${total_stats['alivetime']} % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']: % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week) % else:
(${total_stats['alivetime_month']} this month) % endif % endif

<% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %> Games Played: ${total_stats['games']}
(${games_breakdown_str})

% if total_stats['games'] > 0 and total_stats['wins'] is not None: Win Percentage: ${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses)
% endif % if total_stats['kills'] > 0 and total_stats['deaths'] > 0: Kill Ratio: ${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides)
% endif

% if total_stats['games_breakdown'].has_key('duel'): Duel Stats: % if total_stats['duel_wins'] is not None: Win Percentage ${round(float(total_stats['duel_wins'])/total_stats['games_breakdown']['duel'] * 100, 2)}% (${total_stats['duel_wins']} wins, ${total_stats['games_breakdown']['duel'] - total_stats['duel_wins']} losses) % endif % if total_stats['duel_kills'] > 0 and total_stats['duel_deaths'] > 0: | Kill Ratio ${round(float(total_stats['duel_kills'])/total_stats['duel_deaths'], 3)} (${total_stats['duel_kills']} kills, ${total_stats['duel_deaths']} deaths, ${total_stats['duel_suicides']} suicides) % endif
% endif % if total_stats['games_breakdown'].has_key('dm'): DM Stats: % if total_stats['dm_wins'] is not None: Win Percentage ${round(float(total_stats['dm_wins'])/total_stats['games_breakdown']['dm'] * 100, 2)}% (${total_stats['dm_wins']} wins, ${total_stats['games_breakdown']['dm'] - total_stats['dm_wins']} losses) % endif % if total_stats['dm_kills'] > 0 and total_stats['dm_deaths'] > 0: | Kill Ratio ${round(float(total_stats['dm_kills'])/total_stats['dm_deaths'], 3)} (${total_stats['dm_kills']} kills, ${total_stats['dm_deaths']} deaths, ${total_stats['dm_suicides']} suicides) % endif
% endif % if total_stats['games_breakdown'].has_key('tdm'): TDM Stats: % if total_stats['tdm_wins'] is not None: Win Percentage ${round(float(total_stats['tdm_wins'])/total_stats['games_breakdown']['tdm'] * 100, 2)}% (${total_stats['tdm_wins']} wins, ${total_stats['games_breakdown']['tdm'] - total_stats['tdm_wins']} losses) % endif % if total_stats['tdm_kills'] > 0 and total_stats['tdm_deaths'] > 0: | Kill Ratio ${round(float(total_stats['tdm_kills'])/total_stats['tdm_deaths'], 3)} (${total_stats['tdm_kills']} kills, ${total_stats['tdm_deaths']} deaths, ${total_stats['tdm_suicides']} suicides) % endif
% endif % if total_stats['games_breakdown'].has_key('ctf'): CTF Stats: % if total_stats['ctf_wins'] is not None: Win Percentage ${round(float(total_stats['ctf_wins'])/total_stats['games_breakdown']['ctf'] * 100, 2)}% (${total_stats['ctf_wins']} wins, ${total_stats['games_breakdown']['ctf'] - total_stats['ctf_wins']} losses) % endif % if total_stats['ctf_pickups'] > 0 and total_stats['ctf_caps'] > 0: | Cap Ratio ${round(float(total_stats['ctf_caps'])/total_stats['ctf_pickups'], 3)} (${total_stats['ctf_caps']} caps, ${total_stats['ctf_pickups']} pickups, ${total_stats['ctf_returns']} returns, ${total_stats['ctf_fckills']} fckills) % endif
% endif % if elos_display is not None and len(elos_display) > 0: Elo: ${elos_display} %if '*' in elos_display: *preliminary Elo %endif
% endif % if ranks_display != '': Ranks: ${ranks_display}
% endif

% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:

Accuracy

    % if 'nex' in recent_weapons:
  • Nex

  • % endif % if 'rifle' in recent_weapons:
  • Rifle

  • % endif % if 'minstanex' in recent_weapons:
  • Minstanex

  • % endif % if 'uzi' in recent_weapons:
  • Uzi

  • % endif % if 'shotgun' in recent_weapons:
  • Shotgun

  • % endif
% endif % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:

Damage Efficiency

    % if 'rocketlauncher' in recent_weapons:
  • Rocket

  • % endif % if 'grenadelauncher' in recent_weapons:
  • Mortar

  • % endif % if 'electro' in recent_weapons:
  • Electro

  • % endif % if 'crylink' in recent_weapons:
  • Crylink

  • % endif % if 'hagar' in recent_weapons:
  • Hagar

  • % endif % if 'laser' in recent_weapons:
  • Laser

  • % endif
% endif ##### RECENT GAMES (v2) #### % if recent_games:

Recent Games

% for (gamestat, game, server, map) in recent_games: % endfor
Type Server Map Result Played
view ${game.game_type_cd} ${server.name} ${map.name} % if gamestat.team != None: % if gamestat.team == game.winner: Win % else: Loss % endif % else: % if gamestat.rank == 1: Win % else: Loss (#${gamestat.rank}) % endif % endif ${game.fuzzy_date()}
% if total_games > 10: More games played by ${player.nick_html_colors()|n}... % endif
% endif % endif