#include "hud.qh"
+#include "panel/scoreboard.qh"
+
#include "hud_config.qh"
#include "../mapvoting.qh"
-#include "../scoreboard.qh"
#include "../teamradar.qh"
#include <common/t_items.qh>
#include <common/deathtypes/all.qh>
-#include <common/items/all.qc>
+#include <common/items/_mod.qh>
#include <common/mapinfo.qh>
#include <common/vehicles/all.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/stats.qh>
#include <lib/csqcmodel/cl_player.qh>
-// TODO: remove
-#include <server/mutators/mutator/gamemode_ctf.qc>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
/*
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
{
+ TC(int, item_count);
float aspect = size_y / size_x;
return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
}
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
{
+ TC(int, item_count);
float columns, rows;
float ratio, best_ratio = 0;
float best_columns = 1, best_rows = 1;
return eX * best_columns + eY * best_rows;
}
-// return the string of the onscreen race timer
-string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
-{
- string col;
- string timestr;
- string cpname;
- string lapstr;
- lapstr = "";
-
- if(theirtime == 0) // goal hit
- {
- if(mytime > 0)
- {
- timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
- col = "^1";
- }
- else if(mytime == 0)
- {
- timestr = "+0.0";
- col = "^3";
- }
- else
- {
- timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
- col = "^2";
- }
-
- if(lapdelta > 0)
- {
- lapstr = sprintf(_(" (-%dL)"), lapdelta);
- col = "^2";
- }
- else if(lapdelta < 0)
- {
- lapstr = sprintf(_(" (+%dL)"), -lapdelta);
- col = "^1";
- }
- }
- else if(theirtime > 0) // anticipation
- {
- if(mytime >= theirtime)
- timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
- else
- timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
- col = "^3";
- }
- else
- {
- col = "^7";
- timestr = "";
- }
-
- if(cp == 254)
- cpname = _("Start line");
- else if(cp == 255)
- cpname = _("Finish line");
- else if(cp)
- cpname = sprintf(_("Intermediate %d"), cp);
- else
- cpname = _("Finish line");
-
- if(theirtime < 0)
- return strcat(col, cpname);
- else if(theirname == "")
- return strcat(col, sprintf("%s (%s)", cpname, timestr));
- else
- return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
-}
-
-// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-int race_CheckName(string net_name)
-{
- int i;
- for (i=RANKINGS_CNT-1;i>=0;--i)
- if(grecordholder[i] == net_name)
- return i+1;
- return 0;
-}
-
/*
==================
HUD panels
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
+ TC(bool, vertical); TC(int, drawflag);
if(!length_ratio || !theAlpha)
return;
if(length_ratio > 1)
else if(length_ratio < 0)
return;
+ theOrigin = HUD_Shift(theOrigin);
+ theSize = HUD_Scale(theSize);
+
vector square;
vector width, height;
if(vertical) {
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
{
+ TC(int, drawflag);
if(!theAlpha)
return;
+ pos = HUD_Shift(pos);
+ mySize = HUD_Scale(mySize);
+
string pic;
pic = strcat(hud_skin_path, "/num_leading");
if(precache_pic(pic) == "") {
drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
}
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
{
+ TC(bool, vertical); TC(int, icon_right_align);
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
{
+ TC(bool, vertical); TC(int, icon_right_align);
DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
-#include "all.inc"
-
/*
==================
Main HUD system
}
}
+bool HUD_Minigame_Showpanels();
+
bool HUD_Panel_CheckFlags(int showflags)
{
+ TC(int, showflags);
if ( HUD_Minigame_Showpanels() )
return showflags & PANEL_SHOW_MINIGAME;
if(intermission == 2)
void HUD_Reset()
{
// reset gametype specific icons
- if(gametype == MAPINFO_TYPE_CTF)
- HUD_Mod_CTF_Reset();
+ if(gametype.m_modicons_reset)
+ gametype.m_modicons_reset();
+}
+
+float autocvar_hud_dynamic_shake = 1;
+float autocvar_hud_dynamic_shake_damage_max = 130;
+float autocvar_hud_dynamic_shake_damage_min = 10;
+float autocvar_hud_dynamic_shake_scale = 0.2;
+float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
+float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
+bool Hud_Shake_Update()
+{
+ if(time - hud_dynamic_shake_time < 0)
+ return false;
+
+ float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
+ float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
+ int i = floor(elapsed_time);
+ if(i >= 9)
+ return false;
+
+ float f = elapsed_time - i;
+ hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
+ hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
+ hud_dynamic_shake_realofs.z = 0;
+ hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
+ hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
+ hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
+ return true;
+}
+
+entity CSQCModel_server2csqc(int i);
+void calc_followmodel_ofs(entity view);
+void Hud_Dynamic_Frame()
+{
+ vector ofs = '0 0 0';
+ hud_scale = '1 1 0';
+ hud_shift = '0 0 0';
+ if (autocvar_hud_dynamic_follow)
+ {
+ entity view = CSQCModel_server2csqc(player_localentnum - 1);
+ calc_followmodel_ofs(view);
+ ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
+ ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
+ ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
+ ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
+
+ if (fabs(ofs.x) < 0.001) ofs.x = 0;
+ if (fabs(ofs.y) < 0.001) ofs.y = 0;
+ if (fabs(ofs.z) < 0.001) ofs.z = 0;
+ ofs.x = bound(-0.1, ofs.x, 0.1);
+ ofs.y = bound(-0.1, ofs.y, 0.1);
+ ofs.z = bound(-0.1, ofs.z, 0.1);
+
+ hud_shift.x = ofs.y * vid_conwidth;
+ hud_shift.y = ofs.z * vid_conheight;
+ hud_shift.z = ofs.x;
+
+ hud_scale.x = (1 + hud_shift.z);
+ hud_scale.y = hud_scale.x;
+ }
+
+ if(autocvar_hud_dynamic_shake > 0)
+ {
+ static float old_health = 0;
+ float health = max(-1, STAT(HEALTH));
+ if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
+ {
+ hud_dynamic_shake_factor = 0;
+ old_health = health;
+ }
+ else
+ {
+ float new_hud_dynamic_shake_factor = 0;
+ if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
+ && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
+ && old_health > 0 && !intermission)
+ {
+ float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
+ new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
+ if(new_hud_dynamic_shake_factor >= 1)
+ new_hud_dynamic_shake_factor = 1;
+ if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
+ {
+ hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
+ hud_dynamic_shake_time = time;
+ }
+ }
+ old_health = health;
+ if(hud_dynamic_shake_factor)
+ if(!Hud_Shake_Update())
+ hud_dynamic_shake_factor = 0;
+ }
+
+ if(hud_dynamic_shake_factor > 0)
+ {
+ hud_shift.x += hud_dynamic_shake_realofs.x;
+ hud_shift.y += hud_dynamic_shake_realofs.y;
+ }
+ }
+
+ hud_scale_center.x = 0.5 * vid_conwidth;
+ hud_scale_center.y = 0.5 * vid_conheight;
+
+ hud_scale_current = hud_scale;
+ hud_shift_current = hud_shift;
}
void HUD_Main()
{
int i;
- // global hud theAlpha fade
- if(menu_enabled == 1)
+ // global hud alpha fade (scoreboard-related panels behave differently and override it temporarly)
+ if(hud_configure_menu_open == 1)
hud_fade_alpha = 1;
+ else if(!autocvar__hud_configure)
+ hud_fade_alpha = (1 - scoreboard_fade_alpha) * (1 - autocvar__menu_alpha);
else
- hud_fade_alpha = (1 - autocvar__menu_alpha);
-
- if(scoreboard_fade_alpha)
- hud_fade_alpha = (1 - scoreboard_fade_alpha);
+ hud_fade_alpha = 1 - autocvar__menu_alpha;
HUD_Configure_Frame();
+ Hud_Dynamic_Frame();
+
// panels that we want to be active together with the scoreboard
// they must fade only when the menu does
if(scoreboard_fade_alpha == 1)
{
- HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
- return;
+ if(autocvar__menu_alpha == 1)
+ return;
+ if(scoreboard_fade_alpha == 1)
+ {
+ HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
+ HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
+ return;
+ }
}
if(!autocvar__hud_configure && !hud_fade_alpha)
}
}
if (warning)
- LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+ LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
cvar_set("_hud_panelorder", s);
if(hud_panelorder_prev)