#include "mapinfo.qh"
#if defined(CSQC)
- #include "../client/defs.qh"
- #include "util.qh"
- #include <common/weapons/_all.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "util.qh"
- #include <common/monsters/_mod.qh>
+ #include <common/util.qh>
+ #include <common/monsters/_mod.qh>
#endif
-#ifdef MENUQC
-#define WARN_COND false
+int autocvar_g_mapinfo_q3compat = 1;
+
+#ifdef SVQC
+ bool autocvar_g_mapinfo_ignore_warnings;
+ #define WARN_COND (!autocvar_g_mapinfo_ignore_warnings && MapInfo_Map_bspname == mi_shortname)
#else
-bool autocvar_g_mapinfo_ignore_warnings;
-#define WARN_COND (!autocvar_g_mapinfo_ignore_warnings && MapInfo_Map_bspname == mi_shortname)
+ #define WARN_COND false
#endif
+vector _GametypeFlags_FromGametype(int a)
+{
+ if (REGISTRY_MAX(Gametypes) > 24)
+ if (a >= 24)
+ {
+ a -= 24;
+ if (REGISTRY_MAX(Gametypes) > 48)
+ if (a >= 24)
+ {
+ a -= 24;
+ return '0 0 1' * BIT(a);
+ }
+ return '0 1 0' * BIT(a);
+ }
+ return '1 0 0' * BIT(a);
+}
+
// generic string stuff
int _MapInfo_Cache_Active;
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
- bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
+ bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, vtos(MapInfo_Map_supportedGametypes));
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
}
MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
- MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
+ MapInfo_Map_supportedGametypes = stov(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
float MapInfo_FilterGametype(Gametype pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
{
- return _MapInfo_FilterGametype(pGametype.m_flags, pFeatures, pFlagsRequired, pFlagsForbidden, pAbortOnGenerate);
+ return _MapInfo_FilterGametype(pGametype.gametype_flags, pFeatures, pFlagsRequired, pFlagsForbidden, pAbortOnGenerate);
}
-float _MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
+float _MapInfo_FilterGametype(vector pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
{
float i, j;
if (!_MapInfo_filtered_allocated)
MapInfo_progress = i / _MapInfo_globcount;
return 0;
}
- if((MapInfo_Map_supportedGametypes & pGametype) != 0)
+ if(MapInfo_Map_supportedGametypes & pGametype)
if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
if((MapInfo_Map_flags & pFlagsForbidden) == 0)
if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
return "";
}
-float MapInfo_Get_ByID(float i)
+bool MapInfo_Get_ByID(int i)
{
- if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL))
- return 1;
- return 0;
+ return MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL) ? true : false;
}
string _MapInfo_Map_worldspawn_music;
float r;
float diameter, spawnpoints;
float spawnplaces;
-
+ bool is_q3df_map = false;
vector mapMins, mapMaxs;
+ if(autocvar_g_mapinfo_q3compat >= 2) // generate mapinfo using arena data
+ {
+ // try for .arena or .defi files, as they may have more accurate information
+ // supporting .arena AND .defi for the same map
+ bool success = false;
+ fh = -1;
+ fn = _MapInfo_FindArenaFile(pFilename, ".arena");
+ if(fn != "" && (fh = fopen(fn, FILE_READ)) >= 0)
+ {
+ success = _MapInfo_ParseArena(fn, fh, pFilename, NULL, false, true);
+ fclose(fh);
+ }
+ fn = _MapInfo_FindArenaFile(pFilename, ".defi");
+ if(fn != "" && (fh = fopen(fn, FILE_READ)) >= 0)
+ {
+ success |= _MapInfo_ParseArena(fn, fh, pFilename, NULL, true, true);
+ fclose(fh);
+ }
+ if (success && autocvar_g_mapinfo_q3compat == 3)
+ return 3; // skip entity analysis
+ }
+
r = 1;
fn = strcat("maps/", pFilename, ".ent");
fh = fopen(fn, FILE_READ);
}
if(fh < 0)
return 0;
- LOG_INFO("Analyzing ", fn, " to generate initial mapinfo");
+ LOG_INFO("Generating ", pFilename, ".mapinfo: analyzing ", fn);
inWorldspawn = 2;
- MapInfo_Map_flags = 0;
- MapInfo_Map_supportedGametypes = 0;
spawnpoints = 0;
spawnplaces = 0;
_MapInfo_Map_worldspawn_music = "";
_MapInfo_Map_worldspawn_music = v;
else if(k == "noise")
_MapInfo_Map_worldspawn_music = v;
- else if(k == "message")
- {
- i = strstrofs(v, " by ", 0);
- if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
- {
- MapInfo_Map_title = substring(v, 0, i);
- MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
- }
- else
- MapInfo_Map_title = v;
- }
+ else if(k == "message" && (!MapInfo_Map_title || MapInfo_Map_title == "<TITLE>") && v != "")
+ MapInfo_Map_title = v;
}
else
{
MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
else if(v == "target_music" || v == "trigger_music")
_MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
+ else if(v == "target_stopTimer")
+ is_q3df_map = true; // don't support standard gametypes UNLESS we found them in .arena
else
FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
}
}
diameter = vlen(mapMaxs - mapMins);
- int twoBaseModes = 0;
- FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.m_flags);
+ vector twoBaseModes = '0 0 0';
+ FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.gametype_flags);
if(twoBaseModes && (twoBaseModes &= MapInfo_Map_supportedGametypes))
{
// we have a symmetrical map, don't add the modes without bases
}
- else
+ else if(!is_q3df_map)
{
- FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.m_flags);
+ FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.gametype_flags);
}
- if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.m_flags)
+ if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.gametype_flags)
if(!spawnplaces)
{
- MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE.m_flags;
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
+ MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE.gametype_flags;
+ MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.gametype_flags;
}
LOG_TRACE("-> diameter ", ftos(diameter));
LOG_TRACE("; spawnpoints ", ftos(spawnpoints));
- LOG_TRACE("; modes ", ftos(MapInfo_Map_supportedGametypes));
+ LOG_TRACE("; modes ", vtos(MapInfo_Map_supportedGametypes));
fclose(fh);
MapInfo_Map_titlestring = "<TITLE>";
MapInfo_Map_description = "<DESCRIPTION>";
MapInfo_Map_author = "<AUTHOR>";
- MapInfo_Map_supportedGametypes = 0;
+ MapInfo_Map_supportedGametypes = '0 0 0';
MapInfo_Map_supportedFeatures = 0;
MapInfo_Map_flags = 0;
MapInfo_Map_clientstuff = "";
void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisType, int load_default)
{
string sa;
- MapInfo_Map_supportedGametypes |= pThisType.m_flags;
- if(!(pThisType.m_flags & pWantedType.m_flags))
+ MapInfo_Map_supportedGametypes |= pThisType.gametype_flags;
+ if(!(pThisType.gametype_flags & pWantedType.gametype_flags))
return;
if(load_default)
void _MapInfo_Map_ApplyGametypeEx(string s, Gametype pWantedType, Gametype pThisType)
{
- MapInfo_Map_supportedGametypes |= pThisType.m_flags;
- if (!(pThisType.m_flags & pWantedType.m_flags))
+ MapInfo_Map_supportedGametypes |= pThisType.gametype_flags;
+ if (!(pThisType.gametype_flags & pWantedType.gametype_flags))
return;
// reset all the cvars to their defaults
}
}
-Gametype MapInfo_Type_FromString(string gtype)
+Gametype MapInfo_Type_FromString(string gtype, bool dowarn, bool is_q3compat)
{
string replacement = "";
+
switch (gtype)
{
case "nexball": replacement = "nb"; break;
case "invasion": replacement = "inv"; break;
case "assault": replacement = "as"; break;
case "race": replacement = "rc"; break;
+ // Q3/QL compat, see DoesQ3ARemoveThisEntity() in quake3.qc for complete lists
+ case "ffa": replacement = "dm"; break;
+ case "cctf": // from ThreeWave, maps with this should all have "ctf" too
+ case "oneflag": replacement = "ctf"; break;
+ case "tourney": replacement = "duel"; break;
+ case "arena": // which Q3 mod is this from? In Nexuiz it was 'duel with rounds'.
+ if(is_q3compat) { replacement = "ca"; } break;
}
- if (replacement != "" && WARN_COND)
+ if (replacement != "")
{
- LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, gtype, replacement);
+ if (dowarn && WARN_COND)
+ LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, gtype, replacement);
gtype = replacement;
}
FOREACH(Gametypes, it.mdl == gtype, return it);
void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
{
string t;
- float fh, o;
+ float o;
+ // tabs are invalid, treat them as "empty"
+ s = strreplace("\t", "", s);
+
t = car(s); s = cdr(s);
// limited support of "" and comments
{
if(recurse > 0)
{
- fh = fopen(s, FILE_READ);
+ float fh = fopen(s, FILE_READ);
if(fh < 0)
{
if(WARN_COND)
{
while((s = fgets(fh)))
{
+ s = strreplace("\t", "", s); // treat tabs as "empty", perform here first to ensure coments are detected
// catch different sorts of comments
if(s == "") // empty lines
continue;
}
}
-float MapInfo_isRedundant(string fn, string t)
+/// Removes author string from title (if found)
+/// and copies it to MapInfo_Map_author if that wasn't set.
+string MapInfo_title_sans_author(string title)
+{
+ int offset;
+
+ if ((offset = strstrofs(title, " by ", 0)) >= 0)
+ {
+ if (MapInfo_Map_author == "<AUTHOR>")
+ MapInfo_Map_author = substring(title, offset + 4, strlen(title) - (offset + 4));
+ title = substring(title, 0, offset);
+ }
+ else if ((offset = strstrofs(title, " (by ", 0)) >= 0 || (offset = strstrofs(title, " [by ", 0)) >= 0)
+ {
+ if (MapInfo_Map_author == "<AUTHOR>")
+ MapInfo_Map_author = substring(title, offset + 5, strlen(title) - (offset + 5) - 1);
+ title = substring(title, 0, offset);
+ }
+ else if ((offset = strstrofs(title, "Made By ", 0)) >= 0) // often at the start of the string
+ {
+ if (MapInfo_Map_author == "<AUTHOR>")
+ MapInfo_Map_author = substring(title, offset + 8, strlen(title) - (offset + 8));
+ title = substring(title, 0, offset);
+ }
+
+ return title != "" ? title : "<TITLE>";
+}
+
+bool MapInfo_isRedundant(string fn, string t)
{
// normalize file name
fn = strreplace("_", "", fn);
return false;
}
+bool _MapInfo_ParseArena(string arena_filename, int fh, string pFilename, Gametype pGametypeToSet, bool isdefi, bool isgenerator)
+{
+ // NOTE: .arena files can hold more than 1 map's information!
+ // to handle this, we're going to store gathered information in local variables and save it if we encounter the correct map name
+ bool in_brackets = false; // testing a potential mapinfo section (within brackets)
+ bool dosave = false;
+ string stored_Map_description = "";
+ string stored_Map_title = "";
+ string stored_Map_author = "";
+ vector stored_supportedGametypes = '0 0 0';
+ int stored_supportedFeatures = 0;
+ int stored_flags = 0;
+ string t, s;
+
+ if (isgenerator)
+ LOG_INFO("Generating ", pFilename, ".mapinfo: analyzing ", arena_filename);
+
+ for (;;)
+ {
+ if (!((s = fgets(fh))))
+ break;
+
+ // catch different sorts of comments
+ if(s == "") // empty lines
+ continue;
+ if(substring(s, 0, 2) == "//") // C++ style
+ continue;
+ if(strstrofs(s, "{", 0) >= 0)
+ {
+ if(in_brackets)
+ return false; // edge case? already in a bracketed section!
+ in_brackets = true;
+ continue;
+ }
+ else if(!in_brackets)
+ {
+ // if we're not inside a bracket, don't process map info
+ continue;
+ }
+ if(strstrofs(s, "}", 0) >= 0)
+ {
+ if(!in_brackets)
+ return false; // no starting bracket! let the mapinfo generation system handle it
+ in_brackets = false;
+ if(dosave)
+ {
+ MapInfo_Map_description = stored_Map_description;
+ if(stored_Map_title != "")
+ MapInfo_Map_title = stored_Map_title;
+ if(stored_Map_author != "") // write the usual "<AUTHOR>" if we have nothing better
+ MapInfo_Map_author = stored_Map_author;
+ // might have .arena AND .defi for the same map so these bitfields are OR'd
+ if(isgenerator)
+ MapInfo_Map_supportedGametypes |= stored_supportedGametypes;
+ else
+ {
+ FOREACH(Gametypes, it.gametype_flags & stored_supportedGametypes,
+ {
+ _MapInfo_Map_ApplyGametype ("", pGametypeToSet, it, true);
+ });
+ }
+ MapInfo_Map_supportedFeatures |= stored_supportedFeatures;
+ MapInfo_Map_flags |= stored_flags;
+ return true; // no need to continue through the file, we have our map!
+ }
+ else
+ {
+ // discard any gathered locals, we're not using the correct map!
+ stored_Map_description = "";
+ stored_Map_title = "";
+ stored_Map_author = "";
+ stored_supportedGametypes = '0 0 0';
+ stored_supportedFeatures = 0;
+ stored_flags = 0;
+ continue;
+ }
+ }
+
+ s = strreplace("\t", " ", s);
+
+ float p = strstrofs(s, "//", 0);
+ if(p >= 0)
+ s = substring(s, 0, p);
+
+ // perform an initial trim to ensure the first argument is properly obtained
+ // remove leading spaces
+ while(substring(s, 0, 1) == " ")
+ s = substring(s, 1, -1);
+
+ t = car(s); s = cdr(s);
+ t = strtolower(t); // apparently some q3 maps use capitalized parameters
+
+ // remove trailing spaces
+ while(substring(t, -1, 1) == " ")
+ t = substring(t, 0, -2);
+
+ // remove trailing spaces
+ while(substring(s, -1, 1) == " ")
+ s = substring(s, 0, -2);
+ // remove leading spaces
+ while(substring(s, 0, 1) == " ")
+ s = substring(s, 1, -1);
+ // limited support of ""
+ // remove trailing and leading " of s
+ if(substring(s, 0, 1) == "\"")
+ {
+ if(substring(s, -1, 1) == "\"")
+ s = substring(s, 1, -2);
+ }
+ if(t == "longname")
+ stored_Map_title = s;
+ else if(t == "author")
+ stored_Map_author = s;
+ else if(t == "type")
+ {
+ // if there is a valid gametype in this .arena file, include it in the menu
+ stored_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
+ // type in quake 3 holds all the supported gametypes, so we must loop through all of them
+ // TODO: handle support here better to include more Xonotic teamplay modes
+ string types = s;
+ types = strreplace("team", "tdm ft", types);
+ types = strreplace("ffa", "dm lms ka", types);
+ types = strreplace("tourney", "duel", types); // QL used duel so the following check must support it
+ if(strstrofs(types, "duel", 0) < 0 && strstrofs(types, "tdm", 0) >= 0) // larger team map, support additional gamemodes!
+ types = cons(types, "ca kh");
+ FOREACH_WORD(types, true,
+ {
+ Gametype f = MapInfo_Type_FromString(it, false, true);
+ if(f)
+ stored_supportedGametypes |= f.gametype_flags;
+ });
+ }
+ else if(t == "style" && isdefi)
+ {
+ // we have a defrag map on our hands, add CTS!
+ // TODO: styles
+ stored_supportedGametypes |= MAPINFO_TYPE_CTS.gametype_flags;
+ }
+ else if(t == "map")
+ {
+ if(strtolower(s) == strtolower(pFilename))
+ dosave = true; // yay, found our map!
+ }
+ else if(t == "quote")
+ stored_Map_description = s;
+ // TODO: fraglimit
+ }
+
+ // if the map wasn't found in the .arena, fall back to generated .mapinfo
+ return false;
+}
+
+string _MapInfo_CheckArenaFile(string pFilename, string pMapname)
+{
+ // returns the file name if valid, otherwise returns ""
+ // a string is returned to optimise the use cases where a filename is also returned
+ int fh = fopen(pFilename, FILE_READ);
+ if(fh < 0)
+ return "";
+ for(string s; (s = fgets(fh)); )
+ {
+ s = strreplace("\t", "", s);
+ while(substring(s, 0, 1) == " ")
+ s = substring(s, 1, -1);
+ if(substring(s, 0, 2) == "//")
+ continue;
+ if(s == "")
+ continue;
+ int offset = strstrofs(s, "map", 0);
+ if(offset >= 0)
+ {
+ if(strstrofs(strtolower(s), strcat("\"", strtolower(pMapname), "\""), offset) >= 0) // quake 3 is case insensitive
+ {
+ fclose(fh);
+ return pFilename; // FOUND IT!
+ }
+ }
+ }
+ fclose(fh);
+ return ""; // file did not contain a "map" field matching our map name
+}
+
+string _MapInfo_FindArenaFile(string pFilename, string extension)
+{
+ string fallback = strcat("scripts/", pFilename, extension);
+ if(!checkextension("DP_QC_FS_SEARCH_PACKFILE"))
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
+ string base_pack = whichpack(strcat("maps/", pFilename, ".bsp"));
+ if(base_pack == "") // this map isn't packaged!
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
+
+ int glob = search_packfile_begin(strcat("scripts/*", extension), true, true, base_pack);
+ if(glob < 0)
+ return _MapInfo_CheckArenaFile(fallback, pFilename);
+ int n = search_getsize(glob);
+ for(int j = 0; j < n; ++j)
+ {
+ string file = search_getfilename(glob, j);
+ if(_MapInfo_CheckArenaFile(file, pFilename) != "")
+ {
+ search_end(glob);
+ return file;
+ }
+ }
+
+ search_end(glob);
+ return ""; // if we get here, a valid .arena file could not be found
+}
+
// load info about a map by name into the MapInfo_Map_* globals
float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gametype pGametypeToSet)
{
string s, t;
float fh;
int f, i;
- float r, n, p;
+ float r, n;
string acl;
acl = MAPINFO_SETTEMP_ACL_USER;
fh = fopen(fn, FILE_READ);
if(fh < 0)
{
+ if(autocvar_g_mapinfo_q3compat == 1) // use arena data instead of generating a mapinfo file
+ {
+ // supporting .arena AND .defi for the same map
+ bool success = false;
+ fn = _MapInfo_FindArenaFile(pFilename, ".arena");
+ if(fn != "" && (fh = fopen(fn, FILE_READ)) >= 0)
+ {
+ _MapInfo_Map_Reset();
+ success = _MapInfo_ParseArena(fn, fh, pFilename, pGametypeToSet, false, false);
+ fclose(fh);
+ }
+ fn = _MapInfo_FindArenaFile(pFilename, ".defi");
+ if(fn != "" && (fh = fopen(fn, FILE_READ)) >= 0)
+ {
+ if(!success)
+ _MapInfo_Map_Reset();
+ success |= _MapInfo_ParseArena(fn, fh, pFilename, pGametypeToSet, true, false);
+ fclose(fh);
+ }
+ if(success)
+ goto mapinfo_handled; // skip generation
+ }
+
fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
fh = fopen(fn, FILE_READ);
if(fh < 0)
r = _MapInfo_Generate(pFilename);
if(!r)
return 0;
+ MapInfo_Map_title = MapInfo_title_sans_author(MapInfo_Map_title);
fh = fopen(fn, FILE_WRITE);
fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
if(_MapInfo_Map_worldspawn_music != "")
{
- if(
- substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
- ||
- substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
- )
- fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
+ if(strcasecmp(substring(_MapInfo_Map_worldspawn_music, -4, 4), ".wav") == 0 || strcasecmp(substring(_MapInfo_Map_worldspawn_music, -4, 4), ".ogg") == 0)
+ fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, -4), "\n"));
else
fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
}
if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
fputs(fh, "frustrating\n");
- FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags, {
+ FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.gametype_flags, {
fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(it), _MapInfo_GetDefaultEx(it)));
});
if(substring(s, 0, 1) == "_") // q3map style
continue;
- p = strstrofs(s, "//", 0);
+ float p = strstrofs(s, "//", 0);
if(p >= 0)
s = substring(s, 0, p);
{
MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
}
- else if(t == "noautomaplist")
+ else if(t == "donotwant" || t == "noautomaplist")
{
- MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
+ MapInfo_Map_flags |= MAPINFO_FLAG_DONOTWANT;
}
else if(t == "gameversion_min")
{
if (cvar("gameversion") < stof(s))
- MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
+ MapInfo_Map_flags |= MAPINFO_FLAG_DONOTWANT;
}
else if(t == "type")
{
t = car(s); s = cdr(s);
- Gametype f = MapInfo_Type_FromString(t);
+ Gametype f = MapInfo_Type_FromString(t, true, false);
//if(WARN_COND)
//LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
if(f)
else if(t == "gametype")
{
t = car(s); s = cdr(s);
- Gametype f = MapInfo_Type_FromString(t);
+ Gametype f = MapInfo_Type_FromString(t, true, false);
if(f)
_MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
else if(WARN_COND)
t = car(s); s = cdr(s);
bool all = t == "all";
Gametype f = NULL;
- if(all || (f = MapInfo_Type_FromString(t)))
+ if(all || (f = MapInfo_Type_FromString(t, true, false)))
{
- if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
+ if((all ? MAPINFO_TYPE_ALL : f.gametype_flags) & pGametypeToSet.gametype_flags)
{
_MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
}
t = car(s); s = cdr(s);
bool all = t == "all";
Gametype f = NULL;
- if(all || (f = MapInfo_Type_FromString(t)))
+ if(all || (f = MapInfo_Type_FromString(t, true, false)))
{
- if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
+ if((all ? MAPINFO_TYPE_ALL : f.gametype_flags) & pGametypeToSet.gametype_flags)
{
_MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
}
}
fclose(fh);
+LABEL(mapinfo_handled)
+#ifdef SVQC
+ // if the map is currently loaded we can read worldspawn fields directly
+ if (pFilename == mi_shortname)
+ {
+ if (MapInfo_Map_title == "<TITLE>")
+ if (world.message != "")
+ MapInfo_Map_title = world.message;
+ if (MapInfo_Map_author == "<AUTHOR>")
+ if ((s = GetField_fullspawndata(world, "author", false)) != "")
+ MapInfo_Map_author = s;
+ }
+#endif
+ // Could skip removing author from title when it's source is .mapinfo
+ // but must always do it for world.message and .arena/.defi as VQ3 didn't support author
+ // so mappers tended to put it in world.message and/or longname.
+ MapInfo_Map_title = MapInfo_title_sans_author(MapInfo_Map_title); // may set author if not set
+
if(MapInfo_Map_title == "<TITLE>")
- MapInfo_Map_titlestring = MapInfo_Map_bspname;
+ MapInfo_Map_titlestring = strcat("^2", MapInfo_Map_bspname);
else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
- MapInfo_Map_titlestring = MapInfo_Map_title;
+ MapInfo_Map_titlestring = strcat("^2", MapInfo_Map_title);
else
- MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
+ MapInfo_Map_titlestring = sprintf("^2%s ^7// ^2%s", MapInfo_Map_bspname, MapInfo_Map_title);
+
+ if (MapInfo_Map_author == "<AUTHOR>")
+ MapInfo_Map_author = ""; // don't display "<AUTHOR>" in the UI (we do write it to .mapinfo files)
MapInfo_Cache_Store();
- if(MapInfo_Map_supportedGametypes != 0)
+ if(MapInfo_Map_supportedGametypes != '0 0 0')
return r;
if (WARN_COND)
LOG_WARN("Map ", pFilename, " supports no game types, ignored");
if(pGametypeToSet)
{
- if(!(MapInfo_Map_supportedGametypes & pGametypeToSet.m_flags))
+ if(!(MapInfo_Map_supportedGametypes & pGametypeToSet.gametype_flags))
{
error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
//_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
return r;
}
+bool MapReadSizes(string map)
+{
+ // TODO: implement xonotic#28 / xonvote 172 (sizes in mapinfo)
+ string readsize_msg = strcat("MapReadSizes ", map);
+ float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
+ if(fh >= 0)
+ {
+ map_minplayers = stoi(fgets(fh));
+ map_maxplayers = stoi(fgets(fh));
+ fclose(fh);
+ LOG_TRACEF(readsize_msg, ": ok, min %d max %d", map_minplayers, map_maxplayers);
+ return true;
+ }
+ LOG_TRACE(readsize_msg, ": not found");
+ return false;
+}
+
float MapInfo_FindName(string s)
{
// if there is exactly one map of prefix s, return it
{
int req = 0;
// TODO: find a better way to check if weapons are required on the map
- if(!(cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items")
+ if(!(cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || !cvar("g_melee_only")
|| cvar("g_race") || cvar("g_cts") || cvar("g_nexball") || cvar("g_ca") || cvar("g_freezetag") || cvar("g_lms")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
Gametype MapInfo_CurrentGametype()
{
- Gametype prev = REGISTRY_GET(Gametypes, cvar("gamecfg"));
+ Gametype prev = MapInfo_Type_FromString(cvar_string("gamecfg"), false, false);
FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
}
{
if(!MapInfo_Get_ByName(s, 1, NULL))
return 0;
- if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().m_flags) == 0)
+ if(!(MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().gametype_flags))
return 0;
if (gametype_only)
return 1;
void MapInfo_LoadMap(string s, float reinit)
{
- MapInfo_Map_supportedGametypes = 0;
+ MapInfo_Map_supportedGametypes = '0 0 0';
// we shouldn't need this, as LoadMapSettings already fixes the gametype
//if(!MapInfo_CheckMap(s))
//{
// print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
- // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.m_flags);
+ // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.gametype_flags);
//}
LOG_INFO("Switching to map ", s);
void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
{
MapInfo_SwitchGameType(t);
- cvar_set("gamecfg", ftos(t.m_id));
+ cvar_set("gamecfg", t.mdl);
MapInfo_LoadedGametype = t;
}
return; // do not call Get_ByName!
}
- if(MapInfo_Map_supportedGametypes == 0)
+ if(MapInfo_Map_supportedGametypes == '0 0 0')
{
- LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.");
- MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags;
- MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
- _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
+ RandomSelection_Init();
+ FOREACH(Gametypes, it.m_priority == 2,
+ {
+ MapInfo_Map_supportedGametypes |= it.gametype_flags;
+ RandomSelection_AddEnt(it, 1, 1);
+ });
+ if(RandomSelection_chosen_ent)
+ t = RandomSelection_chosen_ent;
+ LOG_SEVEREF("Mapinfo system is not functional at all. Falling back to a preferred mode (%s).", t.mdl);
+ MapInfo_LoadMapSettings_SaveGameType(t);
+ _MapInfo_Map_ApplyGametypeEx("", t, t);
return; // do not call Get_ByName!
}
+#if 0
+ // find the lowest bit in the supported gametypes
+ // unnecessary now that we select one at random
int _t = 1;
while(!(MapInfo_Map_supportedGametypes & 1))
{
_t <<= 1;
MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1);
}
+#endif
+ RandomSelection_Init();
Gametype t_prev = t;
- FOREACH(Gametypes, it.m_flags == _t, { t = it; break; });
+ FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.gametype_flags,
+ {
+ RandomSelection_AddEnt(it, 1, it.m_priority);
+ });
+ if(RandomSelection_chosen_ent)
+ t = RandomSelection_chosen_ent;
// t is now a supported mode!
LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);
MapInfo_Map_description = string_null;
MapInfo_Map_author = string_null;
MapInfo_Map_clientstuff = string_null;
- MapInfo_Map_supportedGametypes = 0;
+ MapInfo_Map_supportedGametypes = '0 0 0';
MapInfo_Map_supportedFeatures = 0;
}