- * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16 extrudes with up/down normals (terrain), default: extrudes with axial normals (like before)
- * q3map2: fix obvious (and reported, and patch sent in) bug when importing models when the normals were pointing in a 45 degrees direction
- * q3map2: when importing models, allow "surfaceparms structural". This also turns off any plane snapping, as it is intended for caulk brushes inside a model
- * q3map2: added parameters -ne to set normal epsilon, and -de to set distance epsilon (to customize plane snapping)
- * q3map2: fix q3map_lightRGB
- * radiant: when displaying normals on a model, scale them to 8 unit size on the output (so "modelscale" can be used without LOTS of lines on the screen)
- * radiant: also support "killtarget" as target key for drawing the targeting lines
- * radiant: "expand selection to whole entities" now also selects the entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of just duplicating the brush (old behaviour caused bugs in maps with copied func_ladders)
- * picomodel: support .obj format as exported by Blender, with a .mtl file defining the shader names for each material; to export using Blender, enable "Materials" and "Material Groups" in the .obj export dialog
+ * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
+ extrudes with up/down normals (terrain), default: extrudes with axial
+ normals (like before)
+ * q3map2: fix obvious (and reported, and patch sent in) bug when importing
+ models when the normals were pointing in a 45 degrees direction
+ * q3map2: when importing models, allow "surfaceparms structural". This
+ also turns off any plane snapping, as it is intended for caulk brushes
+ inside a model
+ * q3map2: added parameters -ne to set normal epsilon, and -de to set
+ distance epsilon (to customize plane snapping)
+ * q3map2: fix q3map_lightRGB (Urban Terror)