set g_pickup_fuel 25
set g_pickup_fuel_weapon 15
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_fuel 25
set g_pickup_fuel_weapon 15
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 999
set g_pickup_armorsmall_anyway 0
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 999
set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armormedium_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armormedium_anyway 0
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 999
set g_pickup_armorlarge_anyway 0
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 999
set g_pickup_armorlarge_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 999
set g_pickup_healthsmall_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 999
set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
set g_pickup_healthmedium_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 150
set g_pickup_healthlarge_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 150
set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 999
set g_pickup_healthmega_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 999
set g_pickup_healthmega_anyway 0
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 20
set g_pickup_respawntime_ammo 15
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 20
set g_pickup_respawntime_ammo 15
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_add 0.008
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_spread_add 0.008
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.4 // refire after burst
set g_balance_uzi_burst_spread 0.03
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.4 // refire after burst
set g_balance_uzi_burst_spread 0.03
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 50
set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 50
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 10
set g_balance_electro_combo_force 150
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 10
set g_balance_electro_combo_force 150
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_joinspread 0.1
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
set g_balance_crylink_primary_joinspread 0.1
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
set g_balance_crylink_primary_joinexplode_radius 200
set g_balance_crylink_primary_joinexplode_force 400
set g_balance_crylink_primary_linkexplode 0
set g_balance_crylink_primary_joinexplode_radius 200
set g_balance_crylink_primary_joinexplode_force 400
set g_balance_crylink_primary_linkexplode 0
set g_balance_crylink_primary_middle_lifetime 5
set g_balance_crylink_primary_middle_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_primary_middle_lifetime 5
set g_balance_crylink_primary_middle_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_rocketlauncher_damage 120
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 350
set g_balance_rocketlauncher_damage 120
set g_balance_rocketlauncher_edgedamage 25
set g_balance_rocketlauncher_force 350
set g_balance_hlac_secondary_radius 50
set g_balance_hlac_secondary_speed 15000
set g_balance_hlac_secondary_lifetime 3
set g_balance_hlac_secondary_radius 50
set g_balance_hlac_secondary_speed 15000
set g_balance_hlac_secondary_lifetime 3
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.7
set g_balance_hlac_secondary_ammo 10
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.7
set g_balance_hlac_secondary_ammo 10
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 50
set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
set g_balance_sniperrifle_secondary_tracer 0
set g_balance_sniperrifle_secondary_damage 50
set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
set g_balance_seeker_flac_speed_up 500
set g_balance_seeker_flac_speed_z 0
set g_balance_seeker_flac_spread 0.25
set g_balance_seeker_flac_speed_up 500
set g_balance_seeker_flac_speed_z 0
set g_balance_seeker_flac_spread 0.25
set g_balance_seeker_missile_accel 1400
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3
set g_balance_seeker_missile_accel 1400
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3
set g_balance_seeker_missile_speed_max 1400
set g_balance_seeker_missile_spread 0
set g_balance_seeker_missile_turnrate 0.65
set g_balance_seeker_missile_speed_max 1400
set g_balance_seeker_missile_spread 0
set g_balance_seeker_missile_turnrate 0.65
set g_balance_seeker_tag_ammo 1
set g_balance_seeker_tag_animtime 0.3
set g_balance_seeker_tag_damageforcescale 4
set g_balance_seeker_tag_ammo 1
set g_balance_seeker_tag_animtime 0.3
set g_balance_seeker_tag_damageforcescale 4