+ VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+ if (ent->render.angles[0] || ent->render.angles[2])
+ {
+ // pitch or roll
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
+ }
+ else if (ent->render.angles[1])
+ {
+ // yaw
+ VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
+ }
+ else
+ {
+ VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
+ }
+
+ // This is definitely cheating...
+ if (ent->render.model == NULL)
+ cl_num_static_entities--;