- cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
- cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
- cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
- cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
- cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
- cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
- cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
+ cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
+ cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
+ cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
+ cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
+ cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
+ cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
+ cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);