entityframe_database_t *entitydatabase;
entityframe4_database_t *entitydatabase4;
entityframeqw_database_t *entitydatabaseqw;
entityframe_database_t *entitydatabase;
entityframe4_database_t *entitydatabase4;
entityframeqw_database_t *entitydatabaseqw;
extern cvar_t cl_particles_quake;
extern cvar_t cl_particles_blood;
extern cvar_t cl_particles_blood_alpha;
extern cvar_t cl_particles_quake;
extern cvar_t cl_particles_blood;
extern cvar_t cl_particles_blood_alpha;
extern cvar_t cl_particles_blood_bloodhack;
extern cvar_t cl_particles_bulletimpacts;
extern cvar_t cl_particles_explosions_sparks;
extern cvar_t cl_particles_blood_bloodhack;
extern cvar_t cl_particles_bulletimpacts;
extern cvar_t cl_particles_explosions_sparks;
matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)