- bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
- void SaveToFile(FILE* pFile);
- void SetClassname(const char* classname);
- int GetIDMax();
-
- void BuildInRadiant(bool allowDestruction);
- void ResetChecks(std::list<Str>* exclusionList);
- void RemoveNonCheckBrushes(std::list<Str>* exclusionList, bool useDetail);
-
- DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID); // slow, try not to use much
- int GetBrushCount( void );
- DBrush* FindBrushByPointer( scene::Node& brush );
+bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild );
+void SaveToFile( FILE* pFile );
+void SetClassname( const char* classname );
+int GetIDMax();
+
+void BuildInRadiant( bool allowDestruction );
+void ResetChecks( std::list<Str>* exclusionList );
+void RemoveNonCheckBrushes( std::list<Str>* exclusionList, bool useDetail );
+
+DPlane* AddFaceToBrush( vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID ); // slow, try not to use much
+int GetBrushCount( void );
+DBrush* FindBrushByPointer( scene::Node& brush );