- GlobalSelectionSystem().setSelectedAll(false);
-
- class load_entities_t : public scene::Traversable::Walker
- {
- DMap* m_map;
- bool m_bLoadPatches;
- public:
- load_entities_t(DMap* map, bool bLoadPatches)
- : m_map(map), m_bLoadPatches(bLoadPatches)
- {
- }
- bool pre(scene::Node& node) const
- {
- if(Node_isEntity(node))
- {
- DEntity* loadEntity = m_map->AddEntity("", 0);
- loadEntity->LoadFromEntity(node, m_bLoadPatches);
- }
- return false;
- }
- } load_entities(this, bLoadPatches);
-
- Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
+ GlobalSelectionSystem().setSelectedAll( false );
+
+ class load_entities_t : public scene::Traversable::Walker
+ {
+ DMap* m_map;
+ bool m_bLoadPatches;
+public:
+ load_entities_t( DMap* map, bool bLoadPatches )
+ : m_map( map ), m_bLoadPatches( bLoadPatches ){
+ }
+ bool pre( scene::Node& node ) const {
+ if ( Node_isEntity( node ) ) {
+ DEntity* loadEntity = m_map->AddEntity( "", 0 );
+ loadEntity->LoadFromEntity( node, m_bLoadPatches );
+ }
+ return false;
+ }
+ } load_entities( this, bLoadPatches );
+
+ Node_getTraversable( GlobalSceneGraph().root() )->traverse( load_entities );