- g_QglTable.m_pfn_qglColor4f( 1.0, 0.0, 0.0, 0.5f );
-
-// g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST);
-
-// g_QglTable.m_pfn_qglDisable(GL_CULL_FACE);
- g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH );
-
-// g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-// g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH);
-
- g_QglTable.m_pfn_qglEnable( GL_BLEND );
- g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH );
-
- g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS );
-
- //bleh
- list<DWinding *>::const_iterator l = m_list->begin();
-
- for (; l != m_list->end(); l++ )
- {
- DWinding* w = *l;
-
- g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f );