+const char *GetCurrentTexture();
+
+class _QERFaceData;
+
+void FillDefaultTexture(_QERFaceData *faceData, vec3_t va, vec3_t vb, vec3_t vc, const char *texture);
+
+void BuildMiniPrt(std::list<Str> *exclusionList);
+
+void MoveBlock(int dir, vec3_t min, vec3_t max, float dist);