- // fuel ammo\r
- a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
-\r
- if (a > 0) { // if we have fuel, draw the amount\r
- float invincibility_time, dt;\r
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
- dt = invincibility_time - time;\r
- pos_x = bottom_x + 140;\r
- pos_y = bottom_y - 20;\r
- drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ // ammo\r
+ pos_x = bottom_x + 140;\r
+ pos_y = bottom_y - 20;\r
+\r
+ float weapon_clipload, weapon_clipsize;\r
+ vector ammo_pos_offset;\r
+\r
+ // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
+ if(stat_items & IT_JETPACK && button_jetpack)\r
+ {\r
+ a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
+ Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ float i;\r
+ for (i = 0; i < 1; ++i)\r
+ {\r
+ if (stat_items & GetAmmoItemCode(i))\r
+ {\r
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
+\r
+ // if the weapon we're holding is reloadable, show both its ammo and load\r
+ if(weapon_clipsize)\r
+ {\r
+ weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+ if(weapon_clipload < 0) // we're reloading\r
+ {\r
+ ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
+ drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
+ Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
+ Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
+ Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ }\r