+ // determine by distance if this will be primary fire or alternate fire\r
+ W_SetupShot (self, TRUE, 0, "", 0); // do this to update w_shotorg\r
+ WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));\r
+ if(cvar("g_balance_grabber_secondary") && trace_fraction < 1 && !self.grabber) // not if hooked or firing the hook\r
+ self.stat_crosshair_style = 1;\r
+ else\r
+ self.stat_crosshair_style = 0;\r
+\r