+
+// strength sound settings
+set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
+set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
+
+// equalize looks better than fullbright
+r_equalize_entities_fullbright 1
+
+// UTF-8
+utf8_enable 1
+
+// safe font defaults
+r_font_hinting 1
+r_font_disable_freetype 0
+r_font_size_snapping 2
+
+// database management
+set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
+set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
+
+// uid2name
+seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
+
+// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
+r_polygonoffset_submodel_offset 0
+r_polygonoffset_submodel_factor 0
+// decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
+r_polygonoffset_decals_offset -28
+r_polygonoffset_decals_factor 0
+// this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
+mod_q3shader_default_polygonoffset -14
+mod_q3shader_default_polygonfactor 0
+
+// other config files
+exec balanceXonotic.cfg
+exec ctfscoring-ai.cfg
+exec effects-normal.cfg
+exec physicsNoQWBunny-xpmbased.cfg
+exec turrets.cfg
+
+// hud cvar descriptions
+exec _hud_descriptions.cfg
+// exec the default skin config
+// please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
+exec hud_luminos.cfg