+- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
+\r
+- 0.8: Port all other maps I had in mind from Nexuiz.\r
+\r
+- +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar\r
+\r
+- 0.8: Make weight depend on player size as well, not only stomach load\r
+\r
+- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders\r
+\r
+- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly\r
+\r
+- 0.8: Make menu song depend on the menu skin?\r
+\r
+- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count\r
+\r
+- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better?\r
+\r
+- 0.7 | 0.8: Move source branch to mediasource like Xonotic\r
+\r
+- 0.7 | 0.8 BUG: Bots can still select no weapon when they have the grabber\r
+\r
+- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing\r
+\r
+- +0.8: Maybe turn health items into creatures that run around?\r
+\r
+- 0.8: Maybe give a swallow progress to items as well, but by standing on them\r
+\r
+- 0.8: Swallow animation when eating items (goes together with the above feature)\r
+\r
+- 0.7 | 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too\r
+\r
+- 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)?\r
+\r
+- 0.7 | 0.8: Water on Arahia is too bright\r