+- +0.8: Allow somewhat moving in the belly with the arrow keys\r
+\r
+- +0.8: Allow free camera rotation in the belly (no pitch bounds)\r
+\r
+- 0.8: Bot AI: Stop moving if someone is trying to teamheal us (if we can detact who's swallowing)\r
+\r
+- 0.8: Fonic helper for speed: Account healthsize in danger detection\r
+\r
+- 0.8: Players cry for help when being swallowed by a team mate, not good (and predators might taunt when doing that)\r
+\r
+- +0.8: In Race and RaceCTS, having a big belly should give you some boost or bonus\r
+\r
+- +0.8: Why am I not seeing frags and death in the scoreboard in Team Deathmatch?\r
+\r
+- 0.8: If we eat a team mate, then a consumable item, then the team mate gets out, autodigest won't start digesting the consumable item\r
+\r
+- 0.8: Add warmup stage to the menu\r
+\r
+- 0.8: Make male foxes, even by using the same model but with new voices\r
+\r
+- +0.9: When darkplaces will have ODE by default, make dropped items physical, as well as gibs and casings, but cvar the usage of these both client and server side\r
+\r
+- 0.8: Campaign - Use Bloodprison and BloodprisonCTF instead of Basement?\r
+\r
+- 0.8 BUG (reported): The biggest bug that I've noticed so far would be the fact that there's a horrible lag in the single-player campaign starting at level 4 (Gas Station). The maps themselves work fine when running through Instant Action, so it must have to do with something unique to the campaign mode itself - quite possible the Story dialogue that loops across the top of the screen. I don't know the cause, but it certainly needs to be fixed.\r
+\r
+- 0.8: Prey - Use EF_NODRAW instead of self.alpha = -1\r
+\r
+- +0.9: Add some inclined HUD effect for more coolness, if it's possible. Maybe for the menu too\r
+\r
+- 0.8: Make crosshair size change based on distance of what you're looking at?\r
+\r
+- 0.8: Play grab sound when grabbing consumable items? (maybe a different one)\r
+\r
+- 0.8 BUG: Dodging seems to be less for macros and more for micros, so it's not perfectly centered\r
+\r
+- 0.8: Do what Xonotic did to avoid conflicting versions when joining\r
+\r
+- 0.8: Use a modded version of Xonotic's menu skin?\r
+\r
+- 0.8 BUG: When bunny-hopping, you don't hear the landing sound each time.\r
+\r
+- 0.8: Colorize weapon icon in accuracy\r
+\r
+- 0.8: Rename defaultVT to default-VT and so on\r
+\r
+- +0.9: Introduction movie (ask LH how you do it in DP)\r
+\r
+- +0.8 A menu to edit the new HUD\r
+\r
+- 0.8 BUG: The crosshair mysteriously gets larger when you have prey\r
+\r
+- 0.8: Optional 3rd person view for being swallowed and being prey\r
+\r
+- 0.8: Place server.cfg in data by default? Also, do we need the server folder any more then?\r
+\r
+- +0.9?: Multiple mods, and different maps and textures (so I can keep the existing VT plus a version with the Xonotic maps)\r
+\r
+- 0.8: Add shortcuts for video capture keys, and make sure video capture defaults are good.\r
+\r
+- 0.8: Orient swallow model based on the direction between you and the player eating you\r
+\r
+- 0.8: If you see the swallow model of a predator you swallow first, clear the model instantly\r
+\r
+- +0.8: Define all weapons in a single text file (rename the grabber file to be general)\r
+\r
+- +0.8: Add patterns for stomach kicking, where you need to match some movement keys\r
+\r
+- 0.8: Tweak balance so that less damage is dealt and vore lasts more
+\r
+- +0.8: Smart hint system detecting gameplay errors client-side\r
+\r
+- 0.8: Make acceleration / deceleration play a role in swallow speed\r
+\r
+- 0.8: Does the "viewsize" cvar still need to be used for the HUD?\r
+\r
+- 0.8: Bring back balances from older versions of VT as other cfg files\r
+\r
+- 0.8: Wind effect when going fast (audio)\r
+\r
+- 0.8 BUG: Fuel icon is a bit too strecthed, edit it in the HUD config\r
+\r
+- 0.8: When speed or stomach kicking triggers regurgitation, set the regurgitate timer, don't just do it that instant\r
+\r
+- 0.8 BUG: See if the player model can be pushed higher or lower (visually only) for macros and micros based on size, so they touch the ground correctly (until we have resizable bounding boxes)\r
+\r
+- 0.8: Some system to allow players bumping other players to push them, based on weight also\r
+\r
+- 0.8: Voretemple and Tutorial maps will need vixen.iqm changed to fox.iqm\r
+\r
+- 0.8 BUG: At startup, make a script re-set sound and music volume so they're not the last set by vore status in-game\r
+\r
+- 0.8 BUG: Normal grabber shoot seems to play melee animation on player models\r
+\r
+- 0.8: Rename "vore delay" to something more appropriate for the sbar rings\r
+\r
+- 0.8: Make some HUD backgrounds show when dead\r
+\r
+- 0.8 BUG: I think prey swallow pogress doesn't decrease for consumable items\r
+\r
+- 0.8 BUG: Someone's reporting swallow speed doesn't change with the cvar\r