+
+#ifdef __ANDROID__
+ // For Steelstorm Android
+ // FIXME CACHE the program and reload
+ // FIXME see possible combinations for SS:BR android
+ Con_DPrintf("Compiling most used shaders for SS:BR android... START\n");
+ R_SetupShader_SetPermutationGLSL(0, 12);
+ R_SetupShader_SetPermutationGLSL(0, 13);
+ R_SetupShader_SetPermutationGLSL(0, 8388621);
+ R_SetupShader_SetPermutationGLSL(3, 0);
+ R_SetupShader_SetPermutationGLSL(3, 2048);
+ R_SetupShader_SetPermutationGLSL(5, 0);
+ R_SetupShader_SetPermutationGLSL(5, 2);
+ R_SetupShader_SetPermutationGLSL(5, 2048);
+ R_SetupShader_SetPermutationGLSL(5, 8388608);
+ R_SetupShader_SetPermutationGLSL(11, 1);
+ R_SetupShader_SetPermutationGLSL(11, 2049);
+ R_SetupShader_SetPermutationGLSL(11, 8193);
+ R_SetupShader_SetPermutationGLSL(11, 10241);
+ Con_DPrintf("Compiling most used shaders for SS:BR android... END\n");
+#endif