cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
Cvar_RegisterVariable (&r_dynamic);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_multitexture);
if (gamemode == GAME_NEHAHRA)
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_multitexture);
if (gamemode == GAME_NEHAHRA)