- vec3_t forward, right, up;
- AngleVectors(cl.viewangles, forward, right, up);
- S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
+ vec3_t forward, left, up, origin;
+ Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin);
+ S_Update(origin, forward, left, up);