-inline bool shader_valid(const char* shader)
-{
- return string_is_ascii(shader)
- && strchr(shader, ' ') == 0
- && strchr(shader, '\n') == 0
- && strchr(shader, '\r') == 0
- && strchr(shader, '\t') == 0
- && strchr(shader, '\v') == 0
- && strchr(shader, '\\') == 0;
+inline bool shader_valid( const char* shader ){
+ return string_is_ascii( shader )
+ && strchr( shader, ' ' ) == 0
+ && strchr( shader, '\n' ) == 0
+ && strchr( shader, '\r' ) == 0
+ && strchr( shader, '\t' ) == 0
+ && strchr( shader, '\v' ) == 0
+ && strchr( shader, '\\' ) == 0;