- && !string_equal_suffix( shader, "_norm" )
- // (already in Quake2World) && !string_equal_suffix( shader, "_bump" )
- // (already in Quake2World) && !string_equal_suffix( shader, "_glow" )
+ && !string_equal_suffix( shader, "_bump" )
+ && !string_equal_suffix( shader, "_glow" )