-static inline bool shader_is_diffuse( const char *shader ){
- return
- /* Quetoo */
- && !string_equal_suffix( shader, "_h" )
- && !string_equal_suffix( shader, "_local" )
- && !string_equal_suffix( shader, "_nm" )
- && !string_equal_suffix( shader, "_s" )
- /* DarkPlaces */
- && !string_equal_suffix( shader, "_bump" )
- && !string_equal_suffix( shader, "_glow" )
- && !string_equal_suffix( shader, "_gloss" )
- && !string_equal_suffix( shader, "_luma" )
- && !string_equal_suffix( shader, "_norm" )
- && !string_equal_suffix( shader, "_pants" )
- && !string_equal_suffix( shader, "_shirt" )
- && !string_equal_suffix( shader, "_reflect" )
- ;
-}
-