- char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
-
- // copy our mod list into an array for FS_ChangeGameDirs
- numgamedirs = modlist_numenabled;
- for (i = 0; i < modlist_numenabled; i++)
- dp_strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
-
- // this code snippet is from FS_ChangeGameDirs
- if (fs_numgamedirs == numgamedirs)
- {
- for (i = 0;i < numgamedirs;i++)
- if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
- break;
- if (i == numgamedirs)
- return; // already using this set of gamedirs, do nothing
- }