- thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);