- int version; // 15 15 15 15
- char name[MD3NAME]; // "eyes" "v_axe" "armor" "models/players/brandon/brandon.md3"
- int unknown1; // 0 0 0 0
- int num_frames; // 1 9 1 138
- int num_tags; // 0 0 3 0
- int num_meshes; // 1 1 1 3
- int unknown2; // 0 0 0 0
- int lump_frameinfo; // 108 108 108 108
- int lump_tags; // 164 612 164 7836
- int lump_meshes; // 164 612 164 54204
- int lump_end; // 2580 26676 9764 219904