int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
}
int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
}