+// used to avoid setting up submodels in non-world bmodels
+extern qboolean isworldmodel;
+// model loading
+extern model_t *loadmodel;
+extern byte *mod_base;
+// sky/water subdivision
+extern cvar_t gl_subdivide_size;
+// texture fullbrights
+extern cvar_t r_fullbrights;
+
+void Mod_Init (void);
+void Mod_ClearAll (void);