// LordHavoc: hack to allow sprites to be non-fullbright
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
{
if (loadmodel->name[i] == '!')
{
// LordHavoc: hack to allow sprites to be non-fullbright
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
{
if (loadmodel->name[i] == '!')
{