-#define BMP_SIGNATURE_WORD 0x4d42
-
-#pragma pack(push)
-#pragma pack(1)
-
-typedef struct {
- unsigned short bfType; // signature - 'BM'
- unsigned long bfSize; // file size in bytes
- unsigned short bfReserved1; // 0
- unsigned short bfReserved2; // 0
- unsigned long bfOffBits; // offset to bitmap
-} bmphd_t;
-
-
-
-typedef struct {
- unsigned long biSize; // size of this struct
- long biWidth; // bmap width in pixels
- long biHeight; // bmap height in pixels
- unsigned short biPlanes; // num planes - always 1
- unsigned short biBitCount; // bits perpixel
- unsigned long biCompression; // compression flag
- unsigned long biSizeImage; // image size in bytes
- long biXPelsPerMeter; // horz resolution
- long biYPelsPerMeter; // vert resolution
- unsigned long biClrUsed; // 0 -> color table size
- unsigned long biClrImportant; // important color count
-} binfo_t;
-
-
-typedef struct {
- unsigned char blue;
- unsigned char green;
- unsigned char red;
- unsigned char reserved;
-} drgb_t;
-
-
-// quake expects its palette to be bgr
-// this is totally backwards but what can you do
-typedef struct {
- unsigned char r;
- unsigned char g;
- unsigned char b;
-} rgb_t;
-
-
-typedef struct {
- unsigned char b;
- unsigned char g;
- unsigned char r;
-} bgr_t;
-
-
-typedef struct {
- int bpp; // bits per pixel
- int width;
- int height;
- unsigned char *data;
- rgb_t *palette;
-} bitmap_t;
-
-
-void LoadBMP(char *filename, bitmap_t *bit);
-void FreeBMP(bitmap_t *bitmap);
-void WriteBMP(char *filename, bitmap_t *bit);
-void NewBMP(int width, int height, int bpp, bitmap_t *bit);
-
-#pragma pack(pop)