- // common
-
- // ssqc
- func_t SV_PlayerPhysics;
- func_t SV_ParseClientCommand;
- func_t SV_ChangeTeam;
- func_t EndFrame;
- func_t RestoreGame;
-
- // csqc
- func_t CSQC_Init;
- func_t CSQC_InputEvent;
- func_t CSQC_UpdateView;
- func_t CSQC_ConsoleCommand;
- func_t CSQC_Shutdown;
- func_t CSQC_Parse_TempEntity; //[515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
- func_t CSQC_Parse_StuffCmd;
- func_t CSQC_Parse_Print;
- func_t CSQC_Parse_CenterPrint;
- func_t CSQC_Ent_Update;
- func_t CSQC_Ent_Remove;
- func_t CSQC_Event; //[515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
-
- // mqc
- func_t m_init;
-#ifdef NG_MENU
- func_t m_display;
- func_t m_hide;
-#endif
- func_t m_keydown;
- func_t m_keyup;
- func_t m_draw;
- func_t m_toggle;
- func_t m_shutdown;
+ func_t CSQC_ConsoleCommand; // csqc
+ func_t CSQC_Ent_Remove; // csqc
+ func_t CSQC_Ent_Update; // csqc
+ func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
+ func_t CSQC_Init; // csqc
+ func_t CSQC_InputEvent; // csqc
+ func_t CSQC_Parse_CenterPrint; // csqc
+ func_t CSQC_Parse_Print; // csqc
+ func_t CSQC_Parse_StuffCmd; // csqc
+ func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
+ func_t CSQC_Shutdown; // csqc
+ func_t CSQC_UpdateView; // csqc
+ func_t EndFrame; // ssqc
+ func_t RestoreGame; // ssqc
+ func_t SV_ChangeTeam; // ssqc
+ func_t SV_ParseClientCommand; // ssqc
+ func_t SV_PlayerPhysics; // ssqc
+ func_t GameCommand; // any
+
+ // menu qc only uses some functions, nothing else
+ func_t m_display; // mqc
+ func_t m_draw; // mqc
+ func_t m_hide; // mqc
+ func_t m_init; // mqc
+ func_t m_keydown; // mqc
+ func_t m_keyup; // mqc
+ func_t m_shutdown; // mqc
+ func_t m_toggle; // mqc