int customizeentityforclient; // ssqc
int dimension_hit; // ssqc / csqc
int dimension_solid; // ssqc / csqc
int customizeentityforclient; // ssqc
int dimension_hit; // ssqc / csqc
int dimension_solid; // ssqc / csqc
int dphitcontentsmask; // ssqc / csqc
int drawonlytoclient; // ssqc
int effects; // ssqc / csqc
int dphitcontentsmask; // ssqc / csqc
int drawonlytoclient; // ssqc
int effects; // ssqc / csqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc