+ // add other private structs as you desire
+ // new structs have to start with the elements of prvm_edit_private_t
+ // e.g. a new struct has to either look like this:
+ // typedef struct server_edict_private_s {
+ // prvm_edict_private_t base;
+ // vec3_t moved_from;
+ // vec3_t moved_fromangles;
+ // ... } server_edict_private_t;
+ // or:
+ // typedef struct server_edict_private_s {
+ // qboolean free;
+ // float freetime;
+ // vec3_t moved_from;
+ // vec3_t moved_fromangles;
+ // ... } server_edict_private_t;
+ // However, the first one should be preferred.