}
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt)
{
// problem with this is, we might not have all the available effects for it
}
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt)
{
// problem with this is, we might not have all the available effects for it