-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) \
- PROP(true, sv_entnum, \
- { WriteByte(chan, etof(player) - 1); }, \
- { this.sv_entnum = ReadByte(); }) \
- \
- PROP(false, origin, \
- { WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
- WriteShort(chan, this.origin.z); }, \
- { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
- \
- PROP(false, angles_y, \
- { WriteByte(chan, this.angles.y / 360 * 256); }, \
- { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
- \
- PROP(false, health, \
- { WriteByte(chan, bound(0, this.health / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.healthvalue = ReadByte() * 10; }) \
- \
- PROP(false, armorvalue, \
- { WriteByte(chan, bound(0, this.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.armorvalue = ReadByte() * 10; }) \
- \
- PROP(true, netname, \
- { WriteString(chan, this.netname); }, \
- { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
- \
- PROP(true, model, \
- { WriteString(chan, this.model); }, \
- { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
- \
- PROP(true, skin, \
- { WriteByte(chan, this.skin); }, \
- { this.skin = ReadByte(); }) \
- \
- /**/
+REGISTRY(EntCSProps, BITS(16) - 1)
+#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
+REGISTER_REGISTRY(EntCSProps)
+REGISTRY_SORT(EntCSProps)
+REGISTRY_CHECK(EntCSProps)
+STATIC_INIT(RegisterEntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
+
+.bool m_public;
+.bool(entity ent, entity player) m_check;
+.void(entity ent, entity player) m_set;
+.void(int chan, entity ent) m_send;
+.void(entity ent) m_receive;
+
+#ifdef SVQC
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop)); } \
+ void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop)); } \
+ void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_check = id##_check; \
+ this.m_set = id##_set; \
+ this.m_send = id##_send; \
+ }
+#elif defined(CSQC)
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ void id##_receive(entity ent) { LAMBDA(clreceive); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_receive = id##_receive; \
+ }
+#endif
+
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+ var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+ if (var) strunzone(var); \
+ var = strzone(x); \
+MACRO_END
+
+ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
+
+ENTCS_PROP(ORIGIN, false, origin, ENTCS_SET_NORMAL,
+ { WriteVector(chan, ent.origin); },
+ { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
+
+ENTCS_PROP(ANGLES, false, angles_y, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.angles.y / 360 * 256); },
+ { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
+
+ENTCS_PROP(HEALTH, false, health, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ },
+ { ent.healthvalue = ReadByte() * 10; })
+
+ENTCS_PROP(ARMOR, false, armorvalue, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ },
+ { ent.armorvalue = ReadByte() * 10; })
+
+ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
+ { WriteString(chan, ent.netname); },
+ { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); })
+
+ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
+ { WriteString(chan, ent.model); },
+ { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); })
+
+ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.skin); },
+ { ent.skin = ReadByte(); })
+
+ENTCS_PROP(CLIENTCOLORS, true, clientcolors, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.clientcolors); },
+ { ent.colormap = ReadByte(); })
+
+ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
+ { WriteShort(chan, ent.frags); },
+ { ent.frags = ReadShort(); })