+#ifdef SVQC
+PROPERTY(int, g_pickup_nails);
+void ammo_bullets_init(Pickup this, entity item)
+{
+ if(!GetResourceAmount(item, RESOURCE_BULLETS))
+ SetResourceAmountExplicit(item, RESOURCE_BULLETS, g_pickup_nails);
+}
+#endif
+
+CLASS(Bullets, Ammo)
+ENDCLASS(Bullets)
+
+REGISTER_ITEM(Bullets, Bullets) {
+ this.m_canonical_spawnfunc = "item_bullets";
+#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;