+ if(game_stopped || IS_DEAD(player)) return;
+
+ if(player.buffs & BUFF_FLIGHT.m_itemid)
+ {
+ if(!PHYS_INPUT_BUTTON_CROUCH(player))
+ player.buff_flight_crouchheld = false;
+ else if(!player.buff_flight_crouchheld)
+ {
+ player.buff_flight_crouchheld = true;
+ player.gravity *= -1;
+ }
+ }