-#ifdef IMPLEMENTATION
-bool autocvar_g_overkill_powerups_replace;
-float autocvar_g_overkill_superguns_respawn_time;
-bool autocvar_g_overkill_100h_anyway;
-bool autocvar_g_overkill_100a_anyway;
-bool autocvar_g_overkill_ammo_charge;
-float autocvar_g_overkill_ammo_charge_notice;
-float autocvar_g_overkill_ammo_charge_limit;
-
-.vector ok_deathloc;
-.float ok_spawnsys_timer;
-.float ok_lastwep;
-.float ok_item;
-
-.float ok_notice_time;
-.float ammo_charge[Weapons_MAX];
-.float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE);
-.float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL);
-
-.float ok_pauseregen_finished;
-
-void(entity ent, float wep) ok_DecreaseCharge;
-
-void ok_Initialize();
-
-REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
-{
- MUTATOR_ONADD
- {
- ok_Initialize();
- }
-
- MUTATOR_ONREMOVE
- {
- WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, W_DecreaseAmmo)
-{
- entity actor = MUTATOR_ARGV(0, entity);
- if (actor.ok_use_ammocharge)
- {
- ok_DecreaseCharge(actor, PS(actor).m_weapon.m_id);
- return true;
- }
-}
-
-MUTATOR_HOOKFUNCTION(ok, W_Reload)
-{
- entity actor = MUTATOR_ARGV(0, entity);
- return actor.ok_use_ammocharge;
-}
-
-void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
-spawnfunc(weapon_hmg);
-spawnfunc(weapon_rpc);
-
-void ok_DecreaseCharge(entity ent, int wep)
-{
- if(!ent.ok_use_ammocharge) return;
-
- entity wepent = Weapons_from(wep);
-
- if (wepent == WEP_Null) return; // dummy
-
- ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
-}
-
-void ok_IncreaseCharge(entity ent, int wep)
-{
- entity wepent = Weapons_from(wep);
-
- if (wepent == WEP_Null) return; // dummy
-
- if(ent.ok_use_ammocharge)
- if(!PHYS_INPUT_BUTTON_ATCK(ent)) // not while attacking?
- ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
-}
-
-float ok_CheckWeaponCharge(entity ent, int wep)
-{
- if(!ent.ok_use_ammocharge) return true;
-
- entity wepent = Weapons_from(wep);
-
- if(wepent == WEP_Null) return 0; // dummy
-
- return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
-{
- if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
- {
- frag_damage = 0;
-
- if(frag_attacker != frag_target)
- if(frag_target.health > 0)
- if(STAT(FROZEN, frag_target) == 0)
- if(!IS_DEAD(frag_target))
- {
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
- frag_force = '0 0 0';
- }
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
-{
- if(damage_take)
- frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2);
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerDies)
-{
- entity targ = ((frag_attacker) ? frag_attacker : frag_target);
-
- if(IS_MONSTER(frag_target))
- {
- remove(other); // remove default item
- other = NULL;
- }
-
- entity e = new(droppedweapon); // hax
- e.ok_item = true;
- e.noalign = true;
- e.pickup_anyway = true;
- e.spawnfunc_checked = true;
- spawnfunc_item_armor_small(e);
- if (!wasfreed(e)) { // might have been blocked by a mutator
- e.movetype = MOVETYPE_TOSS;
- e.gravity = 1;
- e.reset = SUB_Remove;
- setorigin(e, frag_target.origin + '0 0 32');
- e.velocity = '0 0 200' + normalize(targ.origin - frag_target.origin) * 500;
- SUB_SetFade(e, time + 5, 1);
- }
-
- frag_target.ok_lastwep = PS(frag_target).m_switchweapon.m_id;
-
- return false;
-}
-MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
-
-MUTATOR_HOOKFUNCTION(ok, PlayerRegen)
-{SELFPARAM();
- // overkill's values are different, so use custom regen
- if(!STAT(FROZEN, self))
- {
- self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
- self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
-
- float minf, maxf, limitf;
-
- maxf = autocvar_g_balance_fuel_rotstable;
- minf = autocvar_g_balance_fuel_regenstable;
- limitf = autocvar_g_balance_fuel_limit;
-
- self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
- }
- return true; // return true anyway, as frozen uses no regen
-}
-
-MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
-{
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
-{SELFPARAM();
- if(intermission_running || gameover)
- return false;
-
- if(IS_DEAD(self) || !IS_PLAYER(self) || STAT(FROZEN, self))
- return false;
-
- if(self.ok_lastwep)
- {
- Weapon newwep = Weapons_from(self.ok_lastwep);
- if(self.ok_lastwep == WEP_HMG.m_id)
- newwep = WEP_MACHINEGUN;
- if(self.ok_lastwep == WEP_RPC.m_id)
- newwep = WEP_VORTEX;
- PS(self).m_switchweapon = newwep;
- self.ok_lastwep = 0;
- }
-
- ok_IncreaseCharge(self, PS(self).m_weapon.m_id);
-
- if(PHYS_INPUT_BUTTON_ATCK2(self))
- if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
- if(time >= self.jump_interval)
- {
- self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
- makevectors(self.v_angle);
-
- Weapon oldwep = PS(self).m_weapon;
- PS(self).m_weapon = WEP_BLASTER;
- W_Blaster_Attack(
- self,
- WEP_BLASTER.m_id | HITTYPE_SECONDARY,
- WEP_CVAR_SEC(vaporizer, shotangle),
- WEP_CVAR_SEC(vaporizer, damage),
- WEP_CVAR_SEC(vaporizer, edgedamage),
- WEP_CVAR_SEC(vaporizer, radius),
- WEP_CVAR_SEC(vaporizer, force),
- WEP_CVAR_SEC(vaporizer, speed),
- WEP_CVAR_SEC(vaporizer, spread),
- WEP_CVAR_SEC(vaporizer, delay),
- WEP_CVAR_SEC(vaporizer, lifetime)
- );
- PS(self).m_weapon = oldwep;
- }
-
- self.weapon_blocked = false;
-
- self.ok_ammo_charge = self.ammo_charge[PS(self).m_weapon.m_id];
-
- if(self.ok_use_ammocharge)
- if(!ok_CheckWeaponCharge(self, PS(self).m_weapon.m_id))
- {
- if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && PHYS_INPUT_BUTTON_ATCK(self) && IS_REAL_CLIENT(self) && PS(self).m_weapon == PS(self).m_switchweapon)
- {
- //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
- self.ok_notice_time = time + 2;
- play2(self, SND(DRYFIRE));
- }
- Weapon wpn = PS(self).m_weapon;
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
- if(self.(weaponentity).state != WS_CLEAR)
- w_ready(wpn, self, weaponentity, PHYS_INPUT_BUTTON_ATCK(self) | (PHYS_INPUT_BUTTON_ATCK2(self) << 1));
-
- self.weapon_blocked = true;
- }
-
- PHYS_INPUT_BUTTON_ATCK2(self) = false;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
-{SELFPARAM();
- if(autocvar_g_overkill_ammo_charge)
- {
- FOREACH(Weapons, it != WEP_Null, LAMBDA(self.ammo_charge[it.m_id] = autocvar_g_overkill_ammo_charge_limit));
-
- self.ok_use_ammocharge = 1;
- self.ok_notice_time = time;
- }
- else
- self.ok_use_ammocharge = 0;
-
- // if player changed their weapon while dead, don't switch to their death weapon
- if(self.impulse)
- self.ok_lastwep = 0;
-
- self.ok_pauseregen_finished = time + 2;
-
- return false;
-}
-
-void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
-void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); }
-
-MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
-{SELFPARAM();
- if(autocvar_g_powerups)
- if(autocvar_g_overkill_powerups_replace)
- {
- if(self.classname == "item_strength")
- {
- entity wep = new(weapon_hmg);
- setorigin(wep, self.origin);
- setmodel(wep, MDL_OK_HMG);
- wep.ok_item = true;
- wep.noalign = self.noalign;
- wep.cnt = self.cnt;
- wep.team = self.team;
- wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = true;
- wep.spawnfunc_checked = true;
- setthink(wep, self_spawnfunc_weapon_hmg);
- wep.nextthink = time + 0.1;
- return true;
- }
-
- if(self.classname == "item_invincible")
- {
- entity wep = new(weapon_rpc);
- setorigin(wep, self.origin);
- setmodel(wep, MDL_OK_RPC);
- wep.ok_item = true;
- wep.noalign = self.noalign;
- wep.cnt = self.cnt;
- wep.team = self.team;
- wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = true;
- wep.spawnfunc_checked = true;
- setthink(wep, self_spawnfunc_weapon_rpc);
- wep.nextthink = time + 0.1;
- return true;
- }
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, FilterItem)
-{SELFPARAM();
- if(self.ok_item)
- return false;
-
- switch(self.items)
- {
- case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
- case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
- }
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(ok, SpectateCopy)
-{SELFPARAM();
- self.ammo_charge[PS(self).m_weapon.m_id] = other.ammo_charge[PS(other).m_weapon.m_id];
- self.ok_use_ammocharge = other.ok_use_ammocharge;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, SetStartItems)
-{
- WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
-
- if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
- if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
-
- start_items |= IT_UNLIMITED_WEAPON_AMMO;
- start_weapons = warmup_start_weapons = ok_start_items;
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":OK");
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Overkill");
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ok, SetModname)
-{
- modname = "Overkill";
- return true;
-}
-
-void ok_SetCvars()
-{
- // hack to force overkill playermodels
- cvar_settemp("sv_defaultcharacter", "1");
- cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
- cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
- cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
-}
-
-void ok_Initialize()
-{
- ok_SetCvars();
-
- precache_all_playermodels("models/ok_player/*.dpm");
-
- WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
- WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
- WEP_SHOTGUN.mdl = "ok_shotgun";
- WEP_MACHINEGUN.mdl = "ok_mg";
- WEP_VORTEX.mdl = "ok_sniper";
-}
-#endif