+bool autocvar_cl_vehicles_alarm = false;
+bool autocvar_cl_vehicles_hud_tactical = true;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_notify_time = 15;
+float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
+bool autocvar__vehicles_shownchasemessage;
+vector autocvar_hud_progressbar_vehicles_ammo1_color;
+vector autocvar_hud_progressbar_vehicles_ammo2_color;
+
+const string vCROSS_BURST = "gfx/vehicles/crosshair_burst";
+const string vCROSS_DROP = "gfx/vehicles/crosshair_drop";
+const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide";
+const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal";
+const string vCROSS_HINT = "gfx/vehicles/crosshair_hint";
+const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock";
+const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain";